(03-05-2010, 02:37 PM)Blue Phoenix Wrote: That's actually just some stuff set in the exe. Hitting attack + state: 5 leads your char to frame 90, while it goes to frame 80 when you press attack in the air and no state: 5 state: 4 is in there.state: 4 -> jump
If I remember correctly, this feature is also being used for charge-up attacks but I might be wrong about that one.
jump attack
turning only from 212 to frame 212
state: 5 -> dash
dash attack
turning from any frame to 217
pretty simple?
and charging should be using the fact that the jump attack repeats itself while holding A - or something similar

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