07-28-2008, 06:10 PM
(This post was last modified: 07-28-2008, 06:20 PM by Hypermodder.)
easyer method:
just set down the weapon hp to 1 and change the broken.dat!
in weapon_5.dat:
in broken_weapon.dat:
just set down the weapon hp to 1 and change the broken.dat!
in weapon_5.dat:
Code:
<bmp_begin>
file(0-99): sprite\sys\weapon5.bmp w: 48 h: 48 row: 10 col: 10
weapon_hp: 1
weapon_drop_hurt: 0
weapon_hit_sound: data\038.wav
weapon_drop_sound: data\038.wav
weapon_broken_sound: data\038.wav
<bmp_end>in broken_weapon.dat:
Code:
<frame> 60 baseball1
pic: 60 state: 9999 wait: 2 next: 61 dvx: 0 dvy: 0 centerx: 10 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 0 action: 30 #rebounding) dvx: 0 dvy: 0 oid: XXX #objects id) facing: 0
opoint_end:
<frame_end>
<frame> 61 baseball2
pic: 61 state: 9999 wait: 2 next: 62 dvx: 0 dvy: 0 centerx: 10 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 62 baseball3
pic: 62 state: 9999 wait: 2 next: 63 dvx: 0 dvy: 0 centerx: 16 centery: 22 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 63 baseball4
pic: 63 state: 9999 wait: 2 next: 60 dvx: 0 dvy: 0 centerx: 17 centery: 28 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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