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alternate punches
#7
yeah i think it is quite basic (honestly, sorry)
so i had a think about it

well you could have added an extra dummy frame at the end of each punching frame to make extended basic punching combos too

for example, say you have 3 normal frames for punching. copy a standing frames and throw it in front of those 3 frames. connect it so that this standing will loop back into normal standing frames.
you added a hit_a of the new standing frame to your new punch.
the reason for having a standing frame (state 0) is for the super punches and weapons pick up. basically your new punches will be different but have the same properties of the normal punch

hmm...should i be talking about this here?
~its been a long time coming~
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Messages In This Thread
alternate punches - by Bamboori - 03-12-2010, 07:09 PM
RE: alternate punches - by Ascor - 03-12-2010, 07:23 PM
RE: alternate punches - by Alblaka - 03-12-2010, 08:17 PM
RE: alternate punches - by LutiChris - 03-12-2010, 08:08 PM
RE: alternate punches - by Bamboori - 03-13-2010, 07:24 AM
RE: alternate punches - by JossuaDC - 03-13-2010, 08:08 PM
RE: alternate punches - by dubbleD - 03-14-2010, 04:01 AM
RE: alternate punches - by YinYin - 03-14-2010, 07:24 PM
RE: alternate punches - by Bamboori - 03-14-2010, 07:31 PM
RE: alternate punches - by YinYin - 03-14-2010, 07:42 PM
RE: alternate punches - by Bamboori - 03-14-2010, 07:47 PM
RE: alternate punches - by YinYin - 03-14-2010, 08:06 PM
RE: alternate punches - by Bamboori - 03-14-2010, 08:10 PM
RE: alternate punches - by Alblaka - 03-14-2010, 09:10 PM



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