id 300 simply has a different function for bdys
have a look into the criminal.dat - it uses bdys with kind: 1xxx
when hit they go to frame xxx
also they can only be hit by team 1 (blue in stage mode)
unlike that a characters "goto" frames when hit are set by its status (fall/bdefend - frame 110 - state: 7 - cpoint etc)
seems like only the other kind of bdy works on id 300 - if you change them accordingly it could still work
have a look into the criminal.dat - it uses bdys with kind: 1xxx
when hit they go to frame xxx
also they can only be hit by team 1 (blue in stage mode)
unlike that a characters "goto" frames when hit are set by its status (fall/bdefend - frame 110 - state: 7 - cpoint etc)
seems like only the other kind of bdy works on id 300 - if you change them accordingly it could still work
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves