(03-18-2010, 04:32 PM)Alblaka Wrote: Lol ^^ I thought i was going to find a big, exploding zombie here
However, nice idea with the boomerang. Though mp is may to high and actually the throw shouldn't cost more then the summon (It's not really a big deal with mp-use to just throw a boomerang, is it?)
Btw, if i'm not wrong your guy uses the boomerang as a casual weapon (Run+A=Run-Weapon-Attack, not throw)?
actually he throws it, just like the bandit...
I'm having problems making the fast boomerang, do you guys know what do i have to change? (on the boomerang, not on the char)
for now i will change the char but i would like a boomerang that comes back faster. :/
edit:
i found out that id 124 flies right, any other id you set falls too early.
fixed by adding a dvy: -1 each 4 throwing frames :/
my current problem now is that i want to be able to punch the boomerang and pick it up =D
but i can't be on state 1002 and 1004 at the same time, can i?
![[Image: bilxvzqm0a6dmcc6c.png]](http://666kb.com/i/bilxvzqm0a6dmcc6c.png)
by firzenX's graphics shop
my spriting attempts | Char: Boomer
odBearBecauseHeIsVeryGoodSiuHungIsAGo
chishio: "The only limitations in life, are those imposed by yourself and the laws of physics." - learn parkour or join the matrix (either will set you free from physics).

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