Theoretically it is possible.
-But the weapon falls to ground very fast.
The char has to press defend+attack (because I´ve used i/k 7, you have to press "attack")
The code of the char:
DC-Code:
<frame> 110 defend
pic: 56 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 20 y: 1019 w: 38 h: 60 arest: 1
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 111 defend
pic: 57 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 46 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 7 x: 36 y: 1054 w: 13 h: 25 arest: 1
itr_end:
bdy:
kind: 0 x: 16 y: 19 w: 42 h: 60
bdy_end:
<frame_end>
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This is the new throwing code for the boomerang
DC-Code:
<frame> 40 throwing
pic: 0 state: 1004 wait: 0 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 37 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 41 throwing
pic: 1 state: 1004 wait: 0 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 42 throwing
pic: 2 state: 1004 wait: 0 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 43 throwing
pic: 3 state: 1004 wait: 0 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 44 throwing
pic: 4 state: 1004 wait: 0 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 45 throwing
pic: 5 state: 1004 wait: 0 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 46 throwing
pic: 6 state: 1004 wait: 0 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 47 throwing
pic: 7 state: 1004 wait: 0 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 48 throwing
pic: 8 state: 1004 wait: 0 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 49 throwing
pic: 9 state: 1004 wait: 0 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 27 centery: 26 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 50 throwing
pic: 10 state: 1004 wait: 0 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 51 throwing
pic: 11 state: 1004 wait: 0 next: 52 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 52 throwing
pic: 12 state: 1004 wait: 0 next: 53 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 53 throwing
pic: 13 state: 1004 wait: 0 next: 54 dvx: 0 dvy: 0 dvz: 0 centerx: 25 centery: 36 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 54 throwing
pic: 14 state: 1004 wait: 0 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 34 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 55 throwing
pic: 15 state: 1004 wait: 0 next: 40 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 32 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 16 w: 39 h: 19
bdy_end:
bdy:
kind: 0 x: 6 y: 1016 w: 39 h: 19
bdy_end:
<frame_end>
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