As for making the boomerang catchable in midair, what if you made a very high bdy for the boomerang using the same kind as a weapon on the ground, and a constant itr at the same height for the character, that picks up weapons. I'm a bit out of DC'ing practice, so I don't remember the exact numbers that would be required, but I think the concept should work.
EDIT: Here are the things to use, found off of the mainsite: state 1004 for the boomerang (put the bdy way up high, above the screen, and the damaging itr at normal height), and itr kind 2 for the constant itr the character has on all walking frames, standing frames, etc. I hope i'm explaining this well enough.
EDIT: Here are the things to use, found off of the mainsite: state 1004 for the boomerang (put the bdy way up high, above the screen, and the damaging itr at normal height), and itr kind 2 for the constant itr the character has on all walking frames, standing frames, etc. I hope i'm explaining this well enough.
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.