Just a guess but you did mess with fire_flame data file right?
There is no reason for that to happen. Fix your firen flame data file just to be sure.
Paste copy it in your firen_flame data file and use the same opoint firen use.I don't think there should be any problem.
Now I'm sure that would work.
There is no reason for that to happen. Fix your firen flame data file just to be sure.
firen_flame (Click to View)
DC-Code:
<bmp_begin> file(0-17): sprite\sys\firen_flame.bmp w: 59 h: 63 row: 6 col: 3 file(18-33): sprite\sys\firen_grd.bmp w: 35 h: 49 row: 4 col: 4 file(34-48): sprite\sys\firen_exp.bmp w: 159 h: 159 row: 5 col: 3 weapon_hit_sound: data\068.wav weapon_drop_sound: data\068.wav weapon_broken_sound: data\068.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 1 next: 1 dvx: 3 dvy: 0 centerx: 6 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 1 flying pic: 1 state: 18 wait: 1 next: 2 dvx: 3 dvy: 0 centerx: 1 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 27 w: 34 h: 25 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 2 flying pic: 2 state: 18 wait: 1 next: 3 dvx: 2 dvy: 0 centerx: 7 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 27 w: 34 h: 25 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 3 flying pic: 3 state: 18 wait: 1 next: 4 dvx: 2 dvy: 0 centerx: 9 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 9 y: 32 w: 37 h: 23 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 4 flying pic: 4 state: 18 wait: 1 next: 5 dvx: 2 dvy: 0 centerx: 4 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 4 y: 28 w: 40 h: 29 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 5 flying pic: 5 state: 18 wait: 1 next: 6 dvx: 3 dvy: 0 centerx: 6 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 8 y: 19 w: 44 h: 38 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 6 flying pic: 6 state: 18 wait: 1 next: 7 dvx: 4 dvy: 0 centerx: 6 centery: 45 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 5 w: 44 h: 42 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 7 flying pic: 7 state: 18 wait: 1 next: 8 dvx: 4 dvy: 0 centerx: 12 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 10 y: 10 w: 43 h: 39 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 8 flying pic: 8 state: 18 wait: 1 next: 9 dvx: 4 dvy: 0 centerx: 9 centery: 48 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 5 w: 46 h: 46 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 9 flying pic: 9 state: 18 wait: 1 next: 100 dvx: 3 dvy: 0 centerx: 10 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 8 w: 44 h: 49 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 10 hiting pic: 15 state: 18 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 44 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 15 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 15 state: 18 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 15 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 15 state: 18 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 44 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 15 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 50 ground_fire pic: 18 state: 3003 wait: 1 next: 51 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 51 ground_fire pic: 19 state: 3003 wait: 1 next: 52 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: -1 y: 47 action: 54 dvx: 0 dvy: 0 oid: 211 facing: 0 opoint_end: <frame_end> <frame> 52 ground_fire pic: 20 state: 3003 wait: 1 next: 53 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: 15 w: 36 h: 32 dvx: -1 dvy: -6 fall: 70 vrest: 20 bdefend: 3 injury: 20 effect: 20 itr_end: <frame_end> <frame> 53 ground_fire pic: 21 state: 3003 wait: 1 next: 54 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 54 ground_fire pic: 22 state: 3003 wait: 1 next: 55 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 55 ground_fire pic: 23 state: 3003 wait: 1 next: 56 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 56 ground_fire pic: 24 state: 3003 wait: 1 next: 57 dvx: 0 dvy: 0 centerx: 16 centery: 46 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 57 ground_fire pic: 25 state: 3003 wait: 1 next: 58 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 60 hit_d: 70 hit_j: 0 <frame_end> <frame> 58 ground_fire pic: 18 state: 3003 wait: 1 next: 59 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 59 ground_fire pic: 19 state: 3003 wait: 1 next: 52 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 70 ground_fire pic: 26 state: 3003 wait: 1 next: 71 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 71 ground_fire pic: 27 state: 3003 wait: 1 next: 72 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 72 ground_fire pic: 28 state: 3003 wait: 1 next: 73 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 73 ground_fire pic: 33 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 74 ground_fire pic: 30 state: 3003 wait: 1 next: 75 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 75 ground_fire pic: 31 state: 3003 wait: 1 next: 76 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 76 ground_fire pic: 32 state: 3003 wait: 1 next: 77 dvx: 0 dvy: 0 centerx: 16 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 100 flying pic: 10 state: 18 wait: 1 next: 101 dvx: 3 dvy: 0 centerx: 5 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 2 y: 5 w: 51 h: 48 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 101 flying pic: 11 state: 18 wait: 1 next: 102 dvx: 2 dvy: 0 centerx: 3 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 2 y: 13 w: 54 h: 39 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 102 flying pic: 12 state: 18 wait: 1 next: 103 dvx: 2 dvy: 0 centerx: 0 centery: 47 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 6 y: 6 w: 53 h: 30 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 103 flying pic: 13 state: 18 wait: 1 next: 104 dvx: 2 dvy: 0 centerx: 4 centery: 45 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 14 y: 7 w: 39 h: 22 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 104 flying pic: 14 state: 18 wait: 1 next: 1000 dvx: 2 dvy: 0 centerx: 5 centery: 48 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 8 w: 31 h: 20 dvx: 10 dvy: -10 fall: 70 vrest: 300 bdefend: 16 injury: 85 effect: 21 itr_end: <frame_end> <frame> 109 explosion pic: 48 state: 3000 wait: 1 next: 110 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 110 explosion pic: 34 state: 18 wait: 1 next: 111 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 111 explosion pic: 35 state: 18 wait: 1 next: 112 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 112 explosion pic: 36 state: 18 wait: 1 next: 113 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 113 explosion pic: 37 state: 18 wait: 1 next: 114 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 16 w: 146 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 114 explosion pic: 38 state: 18 wait: 1 next: 115 dvx: 0 dvy: 0 centerx: 78 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 13 y: 13 w: 137 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 115 explosion pic: 39 state: 18 wait: 1 next: 116 dvx: 0 dvy: 0 centerx: 78 centery: 155 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 14 w: 145 h: 117 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 116 explosion pic: 40 state: 18 wait: 1 next: 117 dvx: 0 dvy: 0 centerx: 78 centery: 157 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 117 explosion pic: 41 state: 18 wait: 1 next: 118 dvx: 0 dvy: 0 centerx: 78 centery: 164 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 125 zwidth: 37 effect: 22 itr_end: <frame_end> <frame> 118 explosion pic: 42 state: 18 wait: 1 next: 119 dvx: 0 dvy: 0 centerx: 78 centery: 171 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 119 explosion pic: 43 state: 18 wait: 1 next: 120 dvx: 0 dvy: 0 centerx: 78 centery: 177 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 120 explosion pic: 44 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 76 centery: 172 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
Code:
opoint:
kind: 1 x: 48 y: 81 action: 109 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
in data.txt the id should be 211
id: 211 type: 3 file: data\firen_flame.dat
Now I'm sure that would work.