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[bug solution] state 8000: wrong frames
#3
(03-23-2010, 12:11 PM)forgetlatios Wrote:  lastly, you can do this:
(0-59)xxxxxx_0.bmp w:79 h:79 row: 10 column: 6
(60-119)xxxxxx_1.bmp w:79 h:79 row: 10 column: 6
(120-179)xxxxxx_2.bmp w:79 h:79 row: 10 column: 6
i changed one of the characters(firen's) to
(0-59)xxxxxx_0.bmp w:79 h:79 row: 10 column: 6
(70-139)xxxxxx_1.bmp w:79 h:79 row: 10 column: 7
(140-209)xxxxxx_2.bmp w:79 h:79 row: 10 column: 7
AND some sprites were wrong, burning in the last frame he stand up.
no offence, SparK

exactly why you have to use 7 on all of them
also: what's with the first line numbers?
otherwise frames come wrong
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RE: [bug solution] state 8000: wrong frames - by SparK - 03-23-2010, 12:32 PM



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