03-25-2010, 03:43 PM
Nave: Guys, I'm gonna go out at a stroll. Let's decide on a meeting point and place.
Blue Phoenix: Hm, well, how about in half an hour at the inn?
Nave: You got it.
Nave leaves the shop.
SirFrog: Sir, could you tell us... if THIS IS ENGLAND?
Shopkeeper: ?! Why, of course this is England.
SirFrog: Why "of course"?
Shopkeeper: Because we're talking in English Misuse of words, sorry.
SirFrog: Are you sure this isn't a suburb or something from the real England?
Shopkeeper: Why, of course I am... I've been living here for my entire life.
Blue Phoenix: Oh well. Here we are.
snorsorbet: So are we gonna buy something now or not?
...
Meanwhile...
...
Nave steps down the three steps at the store entrance and eases his mind. He concentrates on his spirit and tries to sense another source of magic. However, there is no response except for a very faint tickle. Judging by the intensity of that, Nave is able to figure that the next magician could be as far away as the next village, none in England.
Your Gold: 220
WEAPON SHOP (England)
----------------------------------------
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Light Rapier (150): Has an attack power of +16 ATK. Requires at least 20 STR and 20 DEX. (CRI Roll: 8)
Iron Dagger (200): Has an attack power of +20 ATK. (CRI Roll: 9)
Iron Club (220): Has an attack power of +24 ATK. Requires at least 25 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Small Composite Bow (150): Has an attack power of +13 ATK. Requires at least 30 DEX and 20 STR. Two-handed weapon. (CRI Roll: 8)
Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.
Light Magic Arrows (5): Has an attack power of +5 ATK, additional to 10 magic damage. Requires quiver and bow.
Small Ninja Stars (3): Has an attack power of +5 ATK. Usable in fight as Item. (CRI Roll: 6)
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.
Iron Suit (150): Gives you +15 extra DEF. Requires at least 30 STR.
Magician’s Cloak (150): Gives you +14 extra DEF. Requires a magician class.
Simple Cap (20): Gives you +1 extra DEF.
Leather Cap (50): Gives you +3 extra DEF.
Protective Cap (100): Gives you +6 extra DEF.
Gloves (20): Gives you +1 extra DEF.
Leather Gloves (40): Gives you +2 extra DEF.
Light Iron Gloves (80): Gives you +4 extra DEF.
Solid Leather Gloves (125): Gives you +6 extra DEF.
Leather Boots (20): Gives you +1 extra DEF.
Fine Leather Boots (30): Gives you +2 extra DEF.
Heavy Leather Boots (50): Gives you +3 extra DEF.
Light Iron Boots (100): Gives you +6 extra DEF and a hard time. Requires 25 STR.
Ring (100): A ring which can hold magical abilities when enchanted.
----------------------------------------
After you buy and sell...
Where to go?
-Inn
-Tavern
-Weapon Shop
-Magic Shop
-Stroll along the streets
-Onward north!
-Onward east!
Book of Knowledge
(Hints of Interest: removed Vendors page, as kinda redundant)
Drahcir - HP: 62/116, MP: 6/11
Bamboori - HP: 28/88, MP: 0/6 (Arrows: 6)
SirFrog - HP: 52/71, MP: 86/86
Blue Phoenix - HP: 40/60, MP: 3/8
Nave - HP: 79/79, MP: 40/90+1
snorsorbet - HP: 74/74, MP: 43/43
It's dusk. (6:44 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
Blue Phoenix: Hm, well, how about in half an hour at the inn?
Nave: You got it.
Nave leaves the shop.
SirFrog: Sir, could you tell us... if THIS IS ENGLAND?
Shopkeeper: ?! Why, of course this is England.
SirFrog: Why "of course"?
Shopkeeper: Because we're talking in English Misuse of words, sorry.
SirFrog: Are you sure this isn't a suburb or something from the real England?
Shopkeeper: Why, of course I am... I've been living here for my entire life.
Blue Phoenix: Oh well. Here we are.
snorsorbet: So are we gonna buy something now or not?
...
Meanwhile...
...
Nave steps down the three steps at the store entrance and eases his mind. He concentrates on his spirit and tries to sense another source of magic. However, there is no response except for a very faint tickle. Judging by the intensity of that, Nave is able to figure that the next magician could be as far away as the next village, none in England.
Your Gold: 220
WEAPON SHOP (England)
----------------------------------------
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Light Rapier (150): Has an attack power of +16 ATK. Requires at least 20 STR and 20 DEX. (CRI Roll: 8)
Iron Dagger (200): Has an attack power of +20 ATK. (CRI Roll: 9)
Iron Club (220): Has an attack power of +24 ATK. Requires at least 25 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Small Composite Bow (150): Has an attack power of +13 ATK. Requires at least 30 DEX and 20 STR. Two-handed weapon. (CRI Roll: 8)
Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.
Light Magic Arrows (5): Has an attack power of +5 ATK, additional to 10 magic damage. Requires quiver and bow.
Small Ninja Stars (3): Has an attack power of +5 ATK. Usable in fight as Item. (CRI Roll: 6)
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.
Iron Suit (150): Gives you +15 extra DEF. Requires at least 30 STR.
Magician’s Cloak (150): Gives you +14 extra DEF. Requires a magician class.
Simple Cap (20): Gives you +1 extra DEF.
Leather Cap (50): Gives you +3 extra DEF.
Protective Cap (100): Gives you +6 extra DEF.
Gloves (20): Gives you +1 extra DEF.
Leather Gloves (40): Gives you +2 extra DEF.
Light Iron Gloves (80): Gives you +4 extra DEF.
Solid Leather Gloves (125): Gives you +6 extra DEF.
Leather Boots (20): Gives you +1 extra DEF.
Fine Leather Boots (30): Gives you +2 extra DEF.
Heavy Leather Boots (50): Gives you +3 extra DEF.
Light Iron Boots (100): Gives you +6 extra DEF and a hard time. Requires 25 STR.
Ring (100): A ring which can hold magical abilities when enchanted.
----------------------------------------
After you buy and sell...
Where to go?
-Inn
-Tavern
-Weapon Shop
-Magic Shop
-Stroll along the streets
-Onward north!
-Onward east!
Book of Knowledge
(Hints of Interest: removed Vendors page, as kinda redundant)
Drahcir - HP: 62/116, MP: 6/11
Bamboori - HP: 28/88, MP: 0/6 (Arrows: 6)
SirFrog - HP: 52/71, MP: 86/86
Blue Phoenix - HP: 40/60, MP: 3/8
Nave - HP: 79/79, MP: 40/90+1
snorsorbet - HP: 74/74, MP: 43/43
It's dusk. (6:44 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
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