07-31-2008, 04:21 PM
MH-Razen Wrote:2. I formulate it different: am I right if I tell you guys can create a new state 18 with same function only without burning smoke from broken_weapon.dat?
wow, this is a bit very different from your old question, as far as understood, you wanted a loop so that these criminal-objects always loop back to their origin.
all right, and now for people that didn't understand it the first time (no offence, just to make it clear (because I'd be interested in a solution, too))
See, all the captivated people that you can release by hitting them run with id: 300 + bdy: 1xxx. As soon as you hit one of these objects, they immediately belong to your team. This can be useful, when you free these guys, but it also has a huge disadvantage. Imagine, we have a magical stone that every time when you hit it it'll shoot an energy beam against your enemies. Or, in DC terms, it'll loop back to its idle-frames after the action has been performed.
The idea sound seasy, but there's a snag in it... you can do it only once, after that, the object doesn't work properly anymore because it belongs to your team and doesn't react at all to interaction, its just a useless object. The question is: is it possible to keep that object neutral (or even better, let it belong to your team and by doing something it becoms neutral again)?
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt

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