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[CHAR] Spark
#10
(04-12-2010, 09:12 AM)oliveryungo Wrote:  Downloading......allright, let's get this thing reviewed and deleted...(no offence. While your DC is admirable, your sprites are really bad. You should work together with a spriter)
I will not test your injured thingies.
Most of your moves take a while to work, e.g using create illusion requires frantic A and D pressing.
Running illusion doesn't work.
Create illusion-Utterly cheap in one on one with a CP. CPs are so stupid that after I switch places with Swap they keep trying to attack it. I simply pick up items and throw it to kill the CP.
Swap-Bit useless on its own. Though can be useful for the purpose above.
Attacker-Ergh. Does a lot of damage(when the stupid illusion actually catches the opponent), although it can be a bit hard to hit.
Tactical Illusion-OMG, so hard to use. This thing can't change direction, so unless you have a whole army of them....utterly useless.
Fake extermination-WOULD be useful for blasting back enemies, but it takes too long for the ball to come down. And far too much mp for something that does less than a punch.
Flash-can't test. When I use it a Rocky hammer (trickityhouses' char) comes up instead...
Hexagonal illusion-Can't say it's very useful other than a distraction....(which can be cheap)
Remote illusion-Stupid. Since it has really little HP like all illusions, it can easily be killed. And it takes too long for Spark to regain control. And why put the extra mp on the moves?
Storm of immense pain-Yeah, okay move. But if you use it from a distance, the final kick won't take place.

About 80% of the bugs/errors you described are actually intended features *faceclaw*

My sprites are bad, ye i already now... but the problem is, working together with someone rarely works. Already tried 3 times ^^

Don't know what you mean with the "Injured Thingys".

A+D: It's not frantic! Play mods like Bleach or NTSD... THERE it's frantic.

Running-Illusion: I bet you just tried it in VS against yourself and didn't even notice the difference ^^ Listen to the steps, the move DOES work.

Actually, due to a lack of high-damage attacks etc, this char IS USING the stupidness of the AI with all the clones distracting them ^^ If i wouldn't have intended that, i would just have used T3's instead of T0's

Fake Extermination: Guess i will have to reduce the delay ^^ If 2 people complain about the same thing it needs to be changed...

Flash: I even noted in the Readme, that combining this char with others can cause troubles... But this rather sounds like Rocky is using same IDs (which is another thing i told in the Readme not to do).
> Not my fault ^^

Tactical: Agreed, i'm going to make it invulnerable until attacking... Though, some kind of change-direction move could be useful, too.

Remote: Depends on how you use it ^^
Btw, you can use D>J to stop the move anytime (>Readme)

Storm: As described in the Readme, you will only add the finishing kick if you are nearby and idle. Actually this is a DC trick involving a char into a move as 2 parts.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Messages In This Thread
[CHAR] Spark - by Alblaka - 04-11-2010, 01:36 PM
RE: [CHAR] Spark - by Taniaetc - 04-12-2010, 01:42 AM
RE: [CHAR] Spark - by aditya - 04-12-2010, 02:57 AM
RE: [CHAR] Spark - by no one - 04-12-2010, 03:01 AM
RE: [CHAR] Spark - by Ragor - 04-12-2010, 05:15 AM
RE: [CHAR] Spark - by Alblaka - 04-12-2010, 06:18 AM
RE: [CHAR] Spark - by Ragor - 04-12-2010, 11:22 PM
RE: [CHAR] Spark - by aditya - 04-12-2010, 08:23 AM
RE: [CHAR] Spark - by Alblaka - 04-12-2010, 08:28 AM
RE: [CHAR] Spark - by oliveryungo - 04-12-2010, 09:12 AM
RE: [CHAR] Spark - by Alblaka - 04-12-2010, 09:39 AM
RE: [CHAR] Spark - by vandesdelca - 04-12-2010, 09:55 AM
RE: [CHAR] Spark - by Alblaka - 04-12-2010, 10:04 AM
RE: [CHAR] Spark - by vandesdelca - 04-12-2010, 10:09 AM
RE: [CHAR] Spark - by Alblaka - 04-12-2010, 10:19 AM
RE: [CHAR] Spark - by aditya - 04-12-2010, 10:50 AM
RE: [CHAR] Spark - by Alblaka - 04-12-2010, 11:00 AM
RE: [CHAR] Spark - by aditya - 04-12-2010, 11:28 AM
RE: [CHAR] Spark - by Taniaetc - 04-13-2010, 02:41 AM
RE: [CHAR] Spark - by Alblaka - 04-13-2010, 11:30 AM
RE: [CHAR] Spark - by 8obis - 04-13-2010, 08:36 AM
RE: [CHAR] Spark - by SparK - 04-15-2010, 06:34 AM
RE: [CHAR] Spark - by Alblaka - 04-15-2010, 07:11 AM
RE: [CHAR] Spark - by Eddie - 04-15-2010, 07:46 AM
RE: [CHAR] Spark - by Alblaka - 04-15-2010, 03:06 PM
RE: [CHAR] Spark - by Simoneon - 04-24-2010, 09:40 AM



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