04-29-2010, 11:27 AM
1st version ^
If you're interested in code...
DC-Code:
<frame> 47 throwing pic: 7 state: 1002 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 22 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0 sound: data/063.wav opoint: kind: 1 x: 20 y: 20 action: 60 dvx: 0 dvy: 0 oid: 1403 facing: 0 opoint_end: itr: kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55 effect: 1 itr_end: bdy: kind: 0 x: 6 y: 16 w: 39 h: 19 bdy_end: <frame_end> <frame> 48 throwing pic: 8 state: 9998 wait: 0 next: 49 dvx: 0 dvy: 0 centerx: 26 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 40 y: 0 action: 0 dvx: 0 dvy: 0 oid: 1404 facing: 0 opoint_end: itr: kind: 0 x: 6 y: 16 w: 39 h: 19 dvx: 8 fall: 70 bdefend: 16 injury: 55 effect: 1 itr_end: bdy: kind: 0 x: 6 y: 16 w: 39 h: 19 bdy_end: <frame_end> |
^ weapon frames, it summons 2 OIDs: "Black Hole effect" and Black Hole as another object.
DC-Code:
<frame> 0 BH pic: 0 state: 18 wait: 180 next: 1000 dvx: 0 dvy: 0 centerx: 120 centery: 280 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 0 y: -10 w: 228 h: 125 dvx: 0 dvy: -10000000 fall: 70 vrest: 7 bdefend: 60 injury: 1500 itr_end: itr: kind: 0 x: 0 y: -10 w: 228 h: 125 dvx: 0 fall: 70 vrest: 7 bdefend: 60 injury: 500 effect: 4 itr_end: <frame_end> |
Black Hole ^
I used state: 18, so even creator is not safe...
These sprites will be improved. It's a test version.
@oliveryungo, what did you mean by asking for point of it? This stuff is used for nothing more than for fun playing lf2...
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