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[solved] chasing t3(transformed from t0)
#1
(lol it's been awhile since i had a dc problem xD)
ok i'm working on a new henry-disk thingie for my mod.
what's supposed to happen: henry stands on a disk and plays his flute
what's happening: he stands on a stationary disk and plays his flute. also, i put an opoint (t0) in the disk frames but the exe still thinks i'm dead.
disk-frames
    DC-Code:
<bmp_begin>
name: Henry_Disk
head: sprite\sys\henry_f.bmp
small: sprite\sys\henry_s.bmp
file(0-12): sprite\sys\henry_biscuit.bmp  w: 99  h: 99  row: 4  col: 1	
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
<frame> 0 flying
   pic: 0  state: 3006  wait: 1  next: 1  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3006  wait: 1  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 2 flying
   pic: 2  state: 3006  wait: 1  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 3 flying
   pic: 3  state: 3006  wait: 1  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 4 flying
   pic: 0  state: 3006  wait: 1  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
 
<frame> 5 flying
   pic: 1  state: 3006  wait: 1  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 6 flying
   pic: 2  state: 3006  wait: 1  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 7 flying
   pic: 3  state: 3006  wait: 1  next: 100  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 10 hiting
   pic: 0  state: 3001  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 0  state: 3002  wait: 1  next: 180  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 0  state: 3006  wait: 3  next: 1  dvx: -14 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 100 flying
   pic: 1  state: 3006  wait: 1  next: 101 dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 101 flying
   pic: 2  state: 3006  wait: 1  next: 102  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 102 flying
   pic: 3  state: 3006  wait: 1  next: 103  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 103 flying
   pic: 0  state: 3006  wait: 1  next: 104  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
 
<frame> 104 flying
   pic: 1  state: 3006  wait: 1  next: 105  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 105 flying
   pic: 2  state: 3006  wait: 1  next: 106  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
<frame> 106 flying
   pic: 3  state: 3006  wait: 1  next: 210  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 50  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
   itr:
      kind: 10  x: -184  y: -37  w: 438  h: 200  vrest: 1  injury: 1  zwidth: 76  
   itr_end:
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>
 
 
<frame> 180 flying
   pic: 0  state: 4004  wait: 1  next: 180  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 50  y: 80  action: 20  dvx: 0  dvy: 0  oid: 214  facing: 1
   opoint_end:
<frame_end>
 
<frame> 210 flying
   pic: 0  state: 4004  wait: 1  next: 210  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 50  y: 80  action: 4  dvx: 10  dvy: 0  oid: 214  facing: 1
   opoint_end:
<frame_end>
 
<frame> 250 flying
   pic: 0  state: 3006  wait: 1  next: 999  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 88  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 0  action: 398  dvx: 0  dvy: 0  oid: 4  facing: 1
   opoint_end:
<frame_end>


the dummy:
    DC-Code:
<frame> 398 dummy
   pic: 23123  state: 9998  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


transformation frame
    DC-Code:
<frame> 250 flute
   pic: 140  state: 4230  wait: 1  next: 250  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 350 
   wpoint:
      kind: 1  x: 39  y: 48  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 8  w: 36  h: 73
   bdy_end:
<frame_end>


note: i didn't use the "stick using ik8" method because i can't use it. looks bad if you hit it in the middle of flight. and
henry's id: 4
disk id: 230
i have the new state 4XXX(transform without +140 pics, in same frame after transformed)

edit: forgot, i'm using bambegg's transform-to-ball method
[Image: UB2.gif]
FrozenFiren|Devid|Sprites

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Messages In This Thread
[solved] chasing t3(transformed from t0) - by forgetlatios - 05-03-2010, 03:39 AM
RE: chasing t3(transformed from t0) - by MH-Razen - 05-03-2010, 06:11 AM
RE: chasing t3(transformed from t0) - by Taniaetc - 05-03-2010, 06:21 AM
RE: chasing t3(transformed from t0) - by Reaper - 05-03-2010, 08:28 AM
RE: chasing t3(transformed from t0) - by Lauli - 05-03-2010, 08:32 AM
RE: chasing t3(transformed from t0) - by Lauli - 05-03-2010, 09:07 AM



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