05-09-2010, 01:22 PM
(This post was last modified: 05-09-2010, 01:24 PM by vandesdelca.)
it depends, if the auto and the original character is the same, then just opoint the same character id if u press D^J, and then make the original character go to freezing state, at that state frame, make hit_Uj: xxx, while this xxx frame is where your character get back and it'll delete the auto char