05-18-2010, 01:27 PM
(This post was last modified: 05-18-2010, 01:38 PM by SirisRhazael.)
No. I changed the IDs:
id: 130 type: 1 file: data\scrolls\scroll.dat #magic scroll-fire
id: 131 type: 1 file: data\scrolls\scroll2.dat #magic scroll-ice
id: 132 type: 1 file: data\scrolls\scroll3.dat #magic scroll-wind
id: 133 type: 1 file: data\scrolls\scroll4.dat #magic scroll-dark
id: 134 type: 1 file: data\scrolls\scroll5.dat #magic scroll-earth
Heh... does anyone know how to avoid self-moving of the stones after hitting it?
frame 110= destruction frames. I'm not sure if I used it right.
id: 130 type: 1 file: data\scrolls\scroll.dat #magic scroll-fire
id: 131 type: 1 file: data\scrolls\scroll2.dat #magic scroll-ice
id: 132 type: 1 file: data\scrolls\scroll3.dat #magic scroll-wind
id: 133 type: 1 file: data\scrolls\scroll4.dat #magic scroll-dark
id: 134 type: 1 file: data\scrolls\scroll5.dat #magic scroll-earth
Heh... does anyone know how to avoid self-moving of the stones after hitting it?
DC-Code:
<frame> 0 S pic: 0 state: 3005 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 26 hit_a: 0 hit_d: 110 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> |
frame 110= destruction frames. I'm not sure if I used it right.
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