05-18-2010, 02:19 PM
(This post was last modified: 05-18-2010, 02:22 PM by SirisRhazael.)
My idea:
1. Stone wall appears.
2. If someone hit it 5 times, it disappears.
3. Broken stone appears.
---
But I have no idea how to realise the second point :XD:
1. Stone wall appears.
2. If someone hit it 5 times, it disappears.
3. Broken stone appears.
---
But I have no idea how to realise the second point :XD:
DC-Code:
<frame> 0 S pic: 0 state: 3006 wait: 3 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 1 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> <frame> 1 S pic: 0 state: 3006 wait: 3 next: 1 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 2 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> <frame> 2 S pic: 0 state: 3006 wait: 3 next: 2 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 3 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> <frame> 3 S pic: 0 state: 3006 wait: 3 next: 3 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 4 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> <frame> 4 S pic: 0 state: 3006 wait: 3 next: 4 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 5 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> <frame> 5 S pic: 0 state: 3006 wait: 3 next: 5 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 6 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> <frame> 6 S pic: 0 state: 3006 wait: 3 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 26 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 14 x: 0 y: 1 w: 60 h: 80 vrest: 1 itr_end: bdy: kind: 0 x: 0 y: 1 w: 60 h: 80 bdy_end: <frame_end> |
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