05-19-2010, 03:50 PM
Bamboori (48 ATK) attacks Village Robber 2 (?? DEF)! (HIT Roll: 10, DMG Roll: 2)
He deals 17 physical damage!
Phil defends himself!
Phil's Mana Pool (Level 1) is active!
The group regenerates 1 MP!
Blue Phoenix (63 ATK) attacks Village Robber 2 (?? DEF)! (HIT Roll: 15, DMG Roll: 5, CRH Roll: 17)
He deals 35 physical damage!
SirFrog casts Ice Bolt (40 ice damage) (-15 MP) on Village Robber 2 (?? MDF)! (DMG Roll: 2, STA Roll: 2)
He deals 25 ice damage!
SirFrog's Breeze of Chill (16 ice damage per round) rages! (DMG Roll: 8, STA Roll: 9)
Village Robber 2 sustains 7 ice damage!
Village Robber 2 is now cold!
Nave casts Holy Bolt (50 light damage) (-14 MP) on Village Robber 2 (?? MDF)! (DMG Roll: 1)
He deals 34 light damage!
Village Robber 2 collapses! (EXP +50)
The fight escalates. Both robbers collapse. Most of the other bandits turn to the group. The rest fights against the resisting people.
Leader: That's a bunch.
Blue Phoenix: Just you wait.
snorsorbet is the next one to act with 29 AGI!
Bamboori is the next one to act with 44 AGI!
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Book of Knowledge
(Hints of Interest: -)
Bamboori - HP: 79/88, MP: 2/6+1 (Arrows: magic 3, normal 19)
SirFrog - HP: 71/71, MP: 23/86+1 +6 -15
Blue Phoenix - HP: 60/60, MP: 5/8+1
Nave - HP: 62/79, MP: 8/90+1 +6 -14
snorsorbet - HP: 61/83, MP: 43/50+1
Phil - HP: 26/57, MP: 4/4 (Aura Mana Pool (Level 1))
Mana Pool (Aura Level 1): +1 MP per round / after Phil
Breeze of Chill (2 rounds remaining): 16 ice damage per round / after SirFrog
Village Robber Leader - HP: ???/???, MP: ??/??
Village Robber 1 - HP: 0/??
Village Robber 2 - HP: 0/??-17 -35 -7 -25 -34
Village Robber 3 - HP: ??/??
Village Robber 4 - HP: ??/??
Village Robber 5 - HP: ??/??
Village Thief 1 - HP: 63/63
Village Thief 2 - HP: 63/63
It's dusk. (7:17 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
(Warning; fight might be hard. Don't forget covering and all this! You can also use healing items for other people.)
He deals 17 physical damage!
Phil defends himself!
Phil's Mana Pool (Level 1) is active!
The group regenerates 1 MP!
Blue Phoenix (63 ATK) attacks Village Robber 2 (?? DEF)! (HIT Roll: 15, DMG Roll: 5, CRH Roll: 17)
He deals 35 physical damage!
SirFrog casts Ice Bolt (40 ice damage) (-15 MP) on Village Robber 2 (?? MDF)! (DMG Roll: 2, STA Roll: 2)
He deals 25 ice damage!
SirFrog's Breeze of Chill (16 ice damage per round) rages! (DMG Roll: 8, STA Roll: 9)
Village Robber 2 sustains 7 ice damage!
Village Robber 2 is now cold!
Nave casts Holy Bolt (50 light damage) (-14 MP) on Village Robber 2 (?? MDF)! (DMG Roll: 1)
He deals 34 light damage!
Village Robber 2 collapses! (EXP +50)
The fight escalates. Both robbers collapse. Most of the other bandits turn to the group. The rest fights against the resisting people.
Leader: That's a bunch.
Blue Phoenix: Just you wait.
snorsorbet is the next one to act with 29 AGI!
Bamboori is the next one to act with 44 AGI!
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Book of Knowledge
(Hints of Interest: -)
Bamboori - HP: 79/88, MP: 2/6+1 (Arrows: magic 3, normal 19)
SirFrog - HP: 71/71, MP: 23/86+1 +6 -15
Blue Phoenix - HP: 60/60, MP: 5/8+1
Nave - HP: 62/79, MP: 8/90+1 +6 -14
snorsorbet - HP: 61/83, MP: 43/50+1
Phil - HP: 26/57, MP: 4/4 (Aura Mana Pool (Level 1))
Mana Pool (Aura Level 1): +1 MP per round / after Phil
Breeze of Chill (2 rounds remaining): 16 ice damage per round / after SirFrog
Village Robber Leader - HP: ???/???, MP: ??/??
Village Robber 1 - HP: 0/??
Village Robber 2 - HP: 0/??-17 -35 -7 -25 -34
Village Robber 3 - HP: ??/??
Village Robber 4 - HP: ??/??
Village Robber 5 - HP: ??/??
Village Thief 1 - HP: 63/63
Village Thief 2 - HP: 63/63
It's dusk. (7:17 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
(Warning; fight might be hard. Don't forget covering and all this! You can also use healing items for other people.)
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