05-25-2010, 11:33 AM
SirFrog casts Splint (10 ice damage) (-6 MP) on Village Robber 3 (?? MDF)! (DMG Roll: 7, STA Roll: 6)
He deals 0 ice damage!
Nave covers SirFrog!
Nave casts Holy Bolt (50 light damage) (-14 MP) on Village Robber 3 (?? MDF)! (DMG Roll: 3)
He deals 36 light damage!
snorsorbet is the next one to act with 29 AGI!
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Book of Knowledge
(Hints of Interest: -)
Bamboori - HP: 5/88, MP: 4/6 (Arrows: magic 1, normal 13) (covered by Phil)
SirFrog - HP: 4/71, MP: 1/86-6 (covered by Nave)
Blue Phoenix - HP: 55/60, MP: 8/8
Nave - HP: 28/79, MP: 9/90-14
snorsorbet - HP: 58/83, MP: 39/50 (Energy Shield (0))
Phil - HP: 57/57, MP: 4/4 (Aura Mana Pool (Level 1)) (defend)
Mana Pool (Aura Level 1): +1 MP per round / after Phil
Village Robber Leader - HP: 0/167, MP: 8/12
Village Robber 1 - HP: 0/??
Village Robber 2 - HP: 0/??
Village Robber 3 - HP: ?/??-36
Village Robber 4 - HP: ??/?? (cold)
Village Robber 5 - HP: 0/??
Village Thief 1 - HP: 0/63
Village Thief 2 - HP: 0/63
It's dusk. (7:24 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
He deals 0 ice damage!
Nave covers SirFrog!
Nave casts Holy Bolt (50 light damage) (-14 MP) on Village Robber 3 (?? MDF)! (DMG Roll: 3)
He deals 36 light damage!
snorsorbet is the next one to act with 29 AGI!
Attack: Physically attacks an enemy of your choice.
Special Attack: You can choose between various attacks. All of them have something special. Costs MP.
Spell: You can choose a spell you've learned and cast it. Costs MP.
Item: You can use an item. You can also change your weapon, shield or accessoir, but only one piece at most.
Defend: Increases the chance of avoiding the next attack on you for a round.
Escape: You can escape the battle if everybody else from your team does that and your total AGI is higher than the enemies'.
Book of Knowledge
(Hints of Interest: -)
Bamboori - HP: 5/88, MP: 4/6 (Arrows: magic 1, normal 13) (covered by Phil)
SirFrog - HP: 4/71, MP: 1/86-6 (covered by Nave)
Blue Phoenix - HP: 55/60, MP: 8/8
Nave - HP: 28/79, MP: 9/90-14
snorsorbet - HP: 58/83, MP: 39/50 (Energy Shield (0))
Phil - HP: 57/57, MP: 4/4 (Aura Mana Pool (Level 1)) (defend)
Mana Pool (Aura Level 1): +1 MP per round / after Phil
Village Robber Leader - HP: 0/167, MP: 8/12
Village Robber 1 - HP: 0/??
Village Robber 2 - HP: 0/??
Village Robber 3 - HP: ?/??-36
Village Robber 4 - HP: ??/?? (cold)
Village Robber 5 - HP: 0/??
Village Thief 1 - HP: 0/63
Village Thief 2 - HP: 0/63
It's dusk. (7:24 PM)
The sunball is lowering towards the horizon, filling the scenery with an idyllic orange.
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