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[solved] Gravity, state opoints and backwards stopping.
#2
(05-26-2010, 08:26 AM)D137Pi Wrote:  Greetings, fellows. I have a few questions in semi-basic data changing, so would appreciate it if you could think of a solution.

1) Gravity. I.e, itr which pulls all characters/objects within a range toward the original user without attacking them. Is it possible? I mean, it has to attract both sides toward the user.
This is probably impossible, but can it be done based on their current distance from said user (i.e like a real gravitational force)?
-ik0, fall-1(or 0 if you don't need them in the standing frame), dvx: -1
2) Opoints. I've noticed they can't be used in the first frame of a method (e.g when linked directly from standing). Before I noticed that though, it seemed as though certain states did not allow them, like 2 or 3 for example. Is it true?
-wrong. all states allow them. you got something wrong there, you sure it's opoint: kind: 1?
3) Backwards stopping. Yes, hit_back is useless, I've heard.
However, is it possible to somehow manually set hitting the backwards key to do something other than hit_d?
If not, in state 301, is it possible to force "back" into acting the same as hit_d?
-you mean hit the < key to stop? dunno.
edit: and gravity- if you wanted you could tilt the screen.
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RE: Gravity, state opoints and backwards stopping. - by forgetlatios - 05-26-2010, 08:40 AM



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