(05-26-2010, 09:33 AM)Blue Phoenix Wrote: 1) Freeze's whirlwind should do the trick, really. It'll suck everything towards the specified center (aka. centerx). You can copy the itr and enlarge it a little.
2) As forgetlatios said, opoints always work (except for the first frame of a sequence, of course). Just be sure that you do not use a different kind other than those specified on the mainsite: http://www.lf-empire.de/en/lf2-empire/da...ject-point
3) I am not sure why, but sometimes (at least it seems that way), Firen can be stopped in his burn-run by hitting the back-key. I can't think of a solution of the problem right now (if there is any, that is) but it is very likely that this will only work with hex-editing.
Thanks for replying.
1) That looks like exactly what I'm looking for, thanks.
2) That link refers to kinds of balls or weapons... does the same apply to characters (e.g attempting to apply Rudolf's cloning while walking)?
3) So you believe the reason it works is due to the game's engine rather than the state?
Ah, I really wouldn't like to get into hex editing yet...
(05-26-2010, 09:45 AM)Alblaka Wrote:(05-26-2010, 09:33 AM)Blue Phoenix Wrote: 3) I am not sure why, but sometimes (at least it seems that way), Firen can be stopped in his burn-run by hitting the back-key. I can't think of a solution of the problem right now (if there is any, that is) but it is very likely that this will only work with hex-editing.
There is a tut from Azriel about this, discribing the function of this AND showing a method to use it as charging button...
Recently read it..
And atm desperately searching for it o.o
http://www.lf-empire.de/forum/showthread...light=azri
Are you referring to this post?
I don't think it fits what I'm looking for, as I wish to make a one-time hit which stops the action (like pressing < while running leads to stop_running), rather than a constant press to hold back.