06-02-2010, 02:58 PM
The cause is simple:
With wait:0 the engine has only 1 fps to perform the entire teleporting-procedure. > to low.
If you use an normal itr in a wait:0 frame it can happen the itr won't hit often, too.
In fact, for teleports i always use wait: 2.
Wait: 1 doesn't work (for me) if your enemy is (really) far away, either ^^
With wait:0 the engine has only 1 fps to perform the entire teleporting-procedure. > to low.
If you use an normal itr in a wait:0 frame it can happen the itr won't hit often, too.
In fact, for teleports i always use wait: 2.
Wait: 1 doesn't work (for me) if your enemy is (really) far away, either ^^
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Alblaka