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[solved] dodge/run attack - problem
#5
The cause is simple:

With wait:0 the engine has only 1 fps to perform the entire teleporting-procedure. > to low.

If you use an normal itr in a wait:0 frame it can happen the itr won't hit often, too.



In fact, for teleports i always use wait: 2.
Wait: 1 doesn't work (for me) if your enemy is (really) far away, either ^^
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Greetz,
Alblaka
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Thanks given by: Wiro


Messages In This Thread
[solved] dodge/run attack - problem - by Wiro - 06-01-2010, 07:05 PM
RE: dodge/run attack - problem - by Bamboori - 06-01-2010, 07:07 PM
RE: dodge/run attack - problem - by Wiro - 06-01-2010, 07:13 PM
RE: dodge/run attack - problem - by Bamboori - 06-01-2010, 07:16 PM
RE: [solved] dodge/run attack - problem - by Alblaka - 06-02-2010, 02:58 PM



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