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[solved] "Bouncing" fall effect.
#8
(06-03-2010, 10:48 PM)D137Pi Wrote:  - Wait: 0 - indeed caused a bug. Namely, did not let the object be opointed...

Whatever the bug (cause) was, opoints are NOT influenced by wait:0.
You can see enough examples in my chars, opointing many objects "at once" with using a couple of wait:0's
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Messages In This Thread
[solved] "Bouncing" fall effect. - by D137Pi - 06-03-2010, 08:56 PM
RE: "Bouncing" fall effect. - by Silverthorn - 06-03-2010, 09:10 PM
RE: "Bouncing" fall effect. - by D137Pi - 06-03-2010, 09:16 PM
RE: "Bouncing" fall effect. - by Silverthorn - 06-03-2010, 09:38 PM
RE: "Bouncing" fall effect. - by D137Pi - 06-03-2010, 09:54 PM
RE: "Bouncing" fall effect. - by Silverthorn - 06-03-2010, 10:05 PM
RE: "Bouncing" fall effect. - by D137Pi - 06-03-2010, 10:48 PM
RE: "Bouncing" fall effect. - by Alblaka - 06-03-2010, 10:52 PM
RE: "Bouncing" fall effect. - by D137Pi - 06-03-2010, 10:59 PM
RE: "Bouncing" fall effect. - by Alblaka - 06-03-2010, 11:05 PM
RE: "Bouncing" fall effect. - by D137Pi - 06-03-2010, 11:15 PM



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