06-03-2010, 10:52 PM
(06-03-2010, 10:48 PM)D137Pi Wrote: - Wait: 0 - indeed caused a bug. Namely, did not let the object be opointed...
Whatever the bug (cause) was, opoints are NOT influenced by wait:0.
You can see enough examples in my chars, opointing many objects "at once" with using a couple of wait:0's
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