06-04-2010, 08:24 AM
(This post was last modified: 06-04-2010, 08:26 AM by SirisRhazael.)
(06-03-2010, 10:02 PM)Hax0r Wrote: Yep, that helps :PEhm... the first (moving) part can lose the next parts in the same oid...
Anyone have more moves ideas?
@EDIT
Back to bugs:
I came up with this
But i don't like ;/ any help? :D
BTW. Still waiting 4 moves :D
Wait, I'll show it in a moment...
justin_ball example
DC-Code:
<bmp_begin> file(0-7): sprite\sys\xxx.bmp w: x h: x row: x col: x weapon_hit_sound: data\xxx.wav weapon_drop_sound: data\xxx.wav weapon_broken_sound: data\xxx.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 1 next: 1 dvx: 15 dvy: 0 centerx: 40 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0 opoint: kind: 1 x: 40 y: 41 action: 50 dvx: -3 dvy: 0 oid: xxx facing: 0 opoint_end: itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 16 fall: 70 vrest: 10 bdefend: 16 injury: 40 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3000 wait: 1 next: 2 dvx: 15 dvy: 0 centerx: 35 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0 opoint: kind: 1 x: 40 y: 41 action: 50 dvx: -3 dvy: 0 oid: xxx facing: 0 opoint_end: itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 16 fall: 70 vrest: 10 bdefend: 16 injury: 40 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 2 flying pic: 2 state: 3000 wait: 1 next: 999 dvx: 15 dvy: 0 centerx: 35 centery: 41 hit_a: 50 hit_d: 40 hit_j: 0 opoint: kind: 1 x: 40 y: 41 action: 50 dvx: -3 dvy: 0 oid: xxx facing: 0 opoint_end: itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 16 fall: 70 vrest: 10 bdefend: 16 injury: 40 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 10 hiting pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 39 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 38 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 33 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 39 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 41 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 31 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 38 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 disappearing pic: 5 state: 3004 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 41 disappearing pic: 6 state: 3004 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 disappearing pic: 7 state: 3004 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 50 particles pic: 0 state: 3005 wait: 1 next: 51 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 51 particles pic: 1 state: 3005 wait: 1 next: 52 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 52 particles pic: 2 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
You can make frames in the same OID when the chasing ball makes object/frame:50, where the same ball is disappearing...
Hope you get it.
NOTE: the last image in "particles" frame shall be much smaller and look like it's disappearing.
The answer to life, universe and everything (no, not 42) (Click to View)