06-05-2010, 12:19 PM
General overview:
Dennis: DvJ really good used cpoint, it (dis)enables to continue the attack.
D>A Not bad, too, but the IDEA isn't very original.
Freeze:
Not much changed here, but the coolest thing is that whirlwind.
Firen:
Fire sword. Blah. Everyone get it in their mods these days :)
Character would "fly" in air then, instead of falling on the ground.Rudolf: Ehm... Really cool throwing stars?
Henry: D>J looks like he's gonna shoot MULTIPLE arrows... Argh...
John: Best levitation I've seen! Good job!
Dennis: DvJ really good used cpoint, it (dis)enables to continue the attack.
D>A Not bad, too, but the IDEA isn't very original.
Freeze:
Not much changed here, but the coolest thing is that whirlwind.
Firen:
Fire sword. Blah. Everyone get it in their mods these days :)
I'd suggest "fire paralyze" instead of the flames. Look: (Click to View)
DC-Code:
<bmp_begin> file(0-99): sprite\sys\???.bmp w: 69 h: 69 row: 10 col: 4 weapon_hp: ??? weapon_drop_hurt: ??? weapon_hit_sound: data\???.wav weapon_drop_sound: data\???.wav weapon_broken_sound: data\???.wav <bmp_end> <weapon_strength_list> entry: 1 normal dvx: 2 fall: 40 vrest: 10 bdefend: 16 injury: 50 effect: 2 entry: 2 jump dvx: 7 fall: 70 vrest: 10 bdefend: 16 injury: 50 effect: 2 entry: 3 run dvx: 10 fall: 70 vrest: 10 bdefend: 16 injury: 75 effect: 2 entry: 4 dash dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 75 effect: 2 <weapon_strength_list_end> <frame> 0 in_the_sky pic: 0 state: 1000 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 35 centery: 59 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 18 w: 46 h: 43 bdy_end: <frame_end> <frame> 1 in_the_sky pic: 1 state: 1000 wait: 0 next: 2 dvx: 0 dvy: 0 centerx: 32 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 10 y: 16 w: 46 h: 45 bdy_end: <frame_end> <frame> 2 in_the_sky pic: 2 state: 1000 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 29 centery: 59 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 14 y: 21 w: 39 h: 43 bdy_end: <frame_end> <frame> 3 in_the_sky pic: 3 state: 1000 wait: 0 next: 4 dvx: 0 dvy: 0 centerx: 33 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 16 w: 40 h: 38 bdy_end: <frame_end> <frame> 4 in_the_sky pic: 4 state: 1000 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 32 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 12 y: 14 w: 51 h: 41 bdy_end: <frame_end> <frame> 5 in_the_sky pic: 5 state: 1000 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 29 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 11 y: 18 w: 44 h: 40 bdy_end: <frame_end> <frame> 6 in_the_sky pic: 6 state: 1000 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 31 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 22 w: 41 h: 38 bdy_end: <frame_end> <frame> 7 in_the_sky pic: 7 state: 1000 wait: 0 next: 8 dvx: 0 dvy: 0 centerx: 36 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 24 w: 34 h: 38 bdy_end: <frame_end> <frame> 8 in_the_sky pic: 8 state: 1000 wait: 0 next: 9 dvx: 0 dvy: 0 centerx: 35 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 9 w: 38 h: 47 bdy_end: <frame_end> <frame> 9 in_the_sky pic: 9 state: 1000 wait: 0 next: 10 dvx: 0 dvy: 0 centerx: 33 centery: 60 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 15 y: 18 w: 36 h: 44 bdy_end: <frame_end> <frame> 10 in_the_sky pic: 10 state: 1000 wait: 0 next: 11 dvx: 0 dvy: 0 centerx: 35 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 17 w: 36 h: 41 bdy_end: <frame_end> <frame> 11 in_the_sky pic: 11 state: 1000 wait: 0 next: 12 dvx: 0 dvy: 0 centerx: 37 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 22 w: 36 h: 36 bdy_end: <frame_end> <frame> 12 in_the_sky pic: 12 state: 1000 wait: 0 next: 13 dvx: 0 dvy: 0 centerx: 36 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 15 y: 18 w: 39 h: 32 bdy_end: <frame_end> <frame> 13 in_the_sky pic: 13 state: 1000 wait: 0 next: 14 dvx: 0 dvy: 0 centerx: 34 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 13 y: 19 w: 44 h: 37 bdy_end: <frame_end> <frame> 14 in_the_sky pic: 14 state: 1000 wait: 0 next: 15 dvx: 0 dvy: 0 centerx: 36 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 25 y: 21 w: 34 h: 37 bdy_end: <frame_end> <frame> 15 in_the_sky pic: 15 state: 1000 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 37 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 26 w: 32 h: 34 bdy_end: <frame_end> <frame> 20 on_hand pic: 20 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 35 centery: 59 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 34 y: 66 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 29 y: 1 w: 15 h: 78 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 21 on_hand pic: 21 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 26 y: 63 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 38 y: 5 w: 18 h: 34 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 20 y: 35 w: 22 h: 40 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 22 on_hand pic: 22 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 16 y: 57 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 8 y: 44 w: 28 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 40 y: 9 w: 21 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 26 y: 26 w: 22 h: 21 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 23 on_hand pic: 23 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 32 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 12 y: 49 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 44 y: 23 w: 25 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 25 y: 31 w: 27 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 3 y: 40 w: 28 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 24 on_hand pic: 24 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 35 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 8 y: 38 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: -3 y: 32 w: 73 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 25 on_hand pic: 25 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 32 centery: 56 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 10 y: 29 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 2 y: 20 w: 31 h: 18 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 29 y: 34 w: 38 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 26 on_hand pic: 26 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 14 y: 17 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 24 y: 27 w: 19 h: 23 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 35 y: 42 w: 26 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 7 y: 12 w: 26 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 27 on_hand pic: 27 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 26 y: 12 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 17 y: 2 w: 25 h: 33 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 30 y: 30 w: 25 h: 41 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 28 on_hand pic: 28 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 50 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 35 y: 5 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 26 y: -9 w: 18 h: 78 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 29 on_hand pic: 29 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 57 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 44 y: 13 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 32 y: 2 w: 21 h: 34 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 22 y: 29 w: 18 h: 45 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 30 on_hand pic: 30 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 54 y: 20 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 9 y: 43 w: 25 h: 22 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 37 y: 11 w: 27 h: 19 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 28 y: 25 w: 21 h: 20 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 31 on_hand pic: 31 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 32 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 61 y: 31 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 30 y: 27 w: 44 h: 15 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 2 y: 39 w: 42 h: 17 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 32 on_hand pic: 32 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 54 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 62 y: 38 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: -3 y: 27 w: 76 h: 19 itr_end: <frame_end> <frame> 33 on_hand pic: 33 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 33 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 61 y: 48 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 2 y: 20 w: 38 h: 20 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 27 y: 30 w: 45 h: 28 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 34 on_hand pic: 34 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 51 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 54 y: 57 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 33 y: 37 w: 35 h: 29 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 7 y: 10 w: 25 h: 24 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 20 y: 25 w: 26 h: 18 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 35 on_hand pic: 35 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 34 centery: 53 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 47 y: 63 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 17 y: 3 w: 22 h: 32 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: itr: kind: 5 x: 30 y: 30 w: 26 h: 44 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: <frame_end> <frame> 40 throwing pic: 0 state: 1002 wait: 0 next: 41 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 41 throwing pic: 1 state: 1002 wait: 0 next: 42 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 42 throwing pic: 2 state: 1002 wait: 0 next: 43 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 43 throwing pic: 3 state: 1002 wait: 0 next: 44 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 44 throwing pic: 4 state: 1002 wait: 0 next: 45 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 45 throwing pic: 5 state: 1002 wait: 0 next: 46 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 46 throwing pic: 6 state: 1002 wait: 0 next: 47 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 47 throwing pic: 7 state: 1002 wait: 0 next: 48 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 48 throwing pic: 8 state: 1002 wait: 0 next: 49 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 49 throwing pic: 9 state: 1002 wait: 0 next: 50 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 50 throwing pic: 10 state: 1002 wait: 0 next: 51 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 51 throwing pic: 11 state: 1002 wait: 0 next: 52 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 52 throwing pic: 12 state: 1002 wait: 0 next: 53 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 53 throwing pic: 13 state: 1002 wait: 0 next: 54 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 54 throwing pic: 14 state: 1002 wait: 0 next: 55 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> <frame> 55 throwing pic: 15 state: 1002 wait: 0 next: 40 dvx: 0 dvy: 0 centerx: 35 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 12 y: 16 w: 49 h: 47 dvx: 8 fall: 70 bdefend: 16 injury: 40 effect: 2 itr_end: bdy: kind: 0 x: 12 y: 15 w: 49 h: 49 bdy_end: <frame_end> |
Character would "fly" in air then, instead of falling on the ground.
Henry: D>J looks like he's gonna shoot MULTIPLE arrows... Argh...
John: Best levitation I've seen! Good job!
The answer to life, universe and everything (no, not 42) (Click to View)
![[Image: kafel.png]](http://a.imageshack.us/img713/4453/kafel.png)