06-05-2010, 01:11 PM
ok. how about this.
firen dash attack--> burn himself.
freshness OVER SPARTA.
btw can anyone help...?
as (almost) everyone doesnt know, frames 9-11 always have a wait value specified up in the bmp part. so most have a wait of 3 aka 4 TUs. thus, if i made freezes ice sword opoint out ice columns in frame xxx(on hand frame), he will opoint out 4. i was wondering, since the wait value between each opoint is 0, and will always be the same object, could i opoint out something with state: 8xxx, which hits the untransformed(state 3005) and thus creating 2 objets, oncw again hitting each other to finally create a ice column? or does alb/nave/bp/mh/anyone have a better idea?
firen dash attack--> burn himself.
freshness OVER SPARTA. btw can anyone help...?
as (almost) everyone doesnt know, frames 9-11 always have a wait value specified up in the bmp part. so most have a wait of 3 aka 4 TUs. thus, if i made freezes ice sword opoint out ice columns in frame xxx(on hand frame), he will opoint out 4. i was wondering, since the wait value between each opoint is 0, and will always be the same object, could i opoint out something with state: 8xxx, which hits the untransformed(state 3005) and thus creating 2 objets, oncw again hitting each other to finally create a ice column? or does alb/nave/bp/mh/anyone have a better idea?

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