06-07-2010, 12:25 PM
After the shopping tour they get out and find the next shop.
Shopkeeper: ...eellooo, weeellkooom taaa diiii weeeepon sssshhooop...
Blue Phoenix: Dude, what's up?
Shopkeeper: ...sooory we shopkeepers never sleeeeeep... *yaaaaaawn*
Nave: At least the shops are open 24/7.
Your Gold: 349
WEAPON SHOP (England)
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Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Light Rapier (150): Has an attack power of +16 ATK. Requires at least 20 STR and 20 DEX. (CRI Roll: 8)
Iron Dagger (200): Has an attack power of +20 ATK. (CRI Roll: 9)
Iron Club (220): Has an attack power of +24 ATK. Requires at least 25 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Small Composite Bow (150): Has an attack power of +13 ATK. Requires at least 30 DEX and 20 STR. Two-handed weapon. (CRI Roll: 8)
Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.
Light Magic Arrows (5): Has an attack power of +5 ATK, additional to 10 magic damage. Requires quiver and bow.
Small Ninja Stars (3): Has an attack power of +5 ATK. Usable in fight as Item. (CRI Roll: 6)
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.
Iron Suit (150): Gives you +15 extra DEF. Requires at least 30 STR.
Magician’s Cloak (150): Gives you +14 extra DEF. Requires a magician class.
Simple Cap (20): Gives you +1 extra DEF.
Leather Cap (50): Gives you +3 extra DEF.
Protective Cap (100): Gives you +6 extra DEF.
Gloves (20): Gives you +1 extra DEF.
Leather Gloves (40): Gives you +2 extra DEF.
Light Iron Gloves (80): Gives you +4 extra DEF.
Solid Leather Gloves (125): Gives you +6 extra DEF.
Leather Boots (20): Gives you +1 extra DEF.
Fine Leather Boots (30): Gives you +2 extra DEF.
Heavy Leather Boots (50): Gives you +3 extra DEF.
Light Iron Boots (100): Gives you +6 extra DEF and a hard time. Requires 25 STR.
Ring (100): A ring which can hold magical abilities when enchanted.
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Book of Knowledge
(Hints of Interest: -)
Bamboori - HP: 97/97, MP: 7/7 (Arrows: magic 1, normal 13)
SirFrog - HP: 76/76, MP: 101/101
Blue Phoenix - HP: 67/67, MP: 9/9
Nave - HP: 79/79, MP: 90/90
snorsorbet - HP: 83/83, MP: 50/50
Phil - HP: 63/63, MP: 5/5
Simon - HP: 82/82, MP: 2/2
It's dawn. (6:12 AM)
The sun's first rays of light fill the outside with color and life.
Shopkeeper: ...eellooo, weeellkooom taaa diiii weeeepon sssshhooop...
Blue Phoenix: Dude, what's up?
Shopkeeper: ...sooory we shopkeepers never sleeeeeep... *yaaaaaawn*
Nave: At least the shops are open 24/7.
Your Gold: 349
WEAPON SHOP (England)
----------------------------------------
Small Dagger (20): Has an attack power of +2 ATK. (CRI Roll: 10)
Wooden Club (30): Has an attack power of +3 ATK. (CRI Roll: 10)
Dagger (50): Has an attack power of +5 ATK. (CRI Roll: 9)
Short Sword (50): Has an attack power of +7 ATK. Requires at least 15 STR. (CRI Roll: 9)
Light Mace (60): Has an attack power of +8 ATK. Requires at least 15 STR. (CRI Roll: 9)
Sharp Dagger (100): Has an attack power of +10 ATK. (CRI Roll: 8)
Light Blade (100): Has an attack power of +12 ATK. Requires at least 25 STR. (CRI Roll: 9)
Light Rapier (150): Has an attack power of +16 ATK. Requires at least 20 STR and 20 DEX. (CRI Roll: 8)
Iron Dagger (200): Has an attack power of +20 ATK. (CRI Roll: 9)
Iron Club (220): Has an attack power of +24 ATK. Requires at least 25 STR. (CRI Roll: 9)
Short Bow (75): Has an attack power of +6 ATK. Requires at least 20 DEX. Two-handed weapon. (CRI Roll: 8)
Small Composite Bow (150): Has an attack power of +13 ATK. Requires at least 30 DEX and 20 STR. Two-handed weapon. (CRI Roll: 8)
Quiver (20): Needed to carry arrows and bolts.
2x Arrows (1): Has an attack power of +2 ATK. Requires quiver and bow.
2x Bolts (1): Has an attack power of +2 ATK. Requires quiver and crossbow.
Light Magic Arrows (5): Has an attack power of +5 ATK, additional to 10 magic damage. Requires quiver and bow.
Small Ninja Stars (3): Has an attack power of +5 ATK. Usable in fight as Item. (CRI Roll: 6)
Leather Armor (50): Gives you +3 extra DEF. Requires at least 10 STR.
Hide Cloak (60): Gives you +4 extra DEF.
Hide Armor (70): Gives you +5 extra DEF. Requires at least 20 STR.
Heavy Leather Armor (100): Gives you +8 extra DEF. Requires at least 20 STR.
Leather Suit (100): Gives you +9 extra DEF. Requires at least 25 STR.
Iron Suit (150): Gives you +15 extra DEF. Requires at least 30 STR.
Magician’s Cloak (150): Gives you +14 extra DEF. Requires a magician class.
Simple Cap (20): Gives you +1 extra DEF.
Leather Cap (50): Gives you +3 extra DEF.
Protective Cap (100): Gives you +6 extra DEF.
Gloves (20): Gives you +1 extra DEF.
Leather Gloves (40): Gives you +2 extra DEF.
Light Iron Gloves (80): Gives you +4 extra DEF.
Solid Leather Gloves (125): Gives you +6 extra DEF.
Leather Boots (20): Gives you +1 extra DEF.
Fine Leather Boots (30): Gives you +2 extra DEF.
Heavy Leather Boots (50): Gives you +3 extra DEF.
Light Iron Boots (100): Gives you +6 extra DEF and a hard time. Requires 25 STR.
Ring (100): A ring which can hold magical abilities when enchanted.
----------------------------------------
Book of Knowledge
(Hints of Interest: -)
Bamboori - HP: 97/97, MP: 7/7 (Arrows: magic 1, normal 13)
SirFrog - HP: 76/76, MP: 101/101
Blue Phoenix - HP: 67/67, MP: 9/9
Nave - HP: 79/79, MP: 90/90
snorsorbet - HP: 83/83, MP: 50/50
Phil - HP: 63/63, MP: 5/5
Simon - HP: 82/82, MP: 2/2
It's dawn. (6:12 AM)
The sun's first rays of light fill the outside with color and life.
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