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Characters wont turn around
#2
the problem is with the newer graphics cards models which don't support some of the functions used by lf21.9c to flip the sprites, so 2.0a had the _mirror thing.

marti Wrote:LF2 v2.0a released.
It can be downloaded at here

No content updates. Just bugs fixed in this version.

1. Include the fix of the NumLock bug (In v2.0, NumLock keeps ON all the time, after the fix, user can turn off the NumLock)

2. Fix a critical bug in Geforce 9800 graphics card - Showing wrong sprite pictures when character facing left.

If you are typical players, this fix has no impact on you.

But if you are LF2 data modifiers, you may be interested to the following details:

Cause of the bug:
The "left-right" mirror function of DirectDraw is no longer supported by some new graphics cards (Such as Geforce 9800).

How did I fix it?
I pre-rendered the mirrored pictures and put them along with the original pictures.
For example, for Davis, it's animation consisted of
davis_0.bmp, davis_1.bmp, davis_2.bmp
In LF2 v2.0a, there are
davis_0_mirror.bmp, davis_1_mirror.bmp, davis_2_mirror.bmp, they are the "mirrored" version of the 3 bmp above

Impact to modifiers:
It is recommended that you should create those *_mirror.bmp with your character files.
In case the mirrored pictures are not provided, LF2 will try to do the mirroring programmatically. It means even you don't provide *_mirror.bmp, LF2 may still work. However, in those PCs using Geforce 9800, the "wrong sprite picture" bug will happen when those mirror pictures are missing.

so, you can create the _mirror files urself, and play on 2.0a, or u could use an older pc :p



Azriel~
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Thanks given by: Alblaka


Messages In This Thread
Characters wont turn around - by zight123 - 06-20-2010, 02:31 AM
RE: Characters wont turn around - by Azriel - 06-20-2010, 05:37 AM
RE: Characters wont turn around - by Som1Lse - 06-20-2010, 08:57 AM
RE: Characters wont turn around - by blow_fly98 - 06-20-2010, 12:52 PM
RE: Characters wont turn around - by SirisRhazael - 06-22-2010, 08:18 AM



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