06-25-2010, 11:27 AM
Doesn't work for me.
![[Image: almost.gif]](http://img63.imageshack.us/img63/7562/almost.gif)
Short explanation of what's going on in the .gif:
The character summons a ball which will be active on the field for a short period of time. The character will not be able to spawn a second ball during that time, and must wait until the first has disappeared before he'll be allowed to spawn a new ball.
Code:
<frame> 80 hide_one_limit
pic: 99 state: 3005 wait: 0 next: 81 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 40 hit_a: 0 hit_d: 0 hit_j: 47
<frame_end>
<frame> 81 hide_one_limit
pic: 99 state: 3005 wait: 0 next: 82 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 40 hit_a: 0 hit_d: 0 hit_j: 47
opoint:
kind: 2 x: -42 y: 40 action: 1220 dvx: 0 dvy: 0 oid: 344 facing: 0
opoint_end:
wpoint:
kind: 1 x: -42 y: 40 weaponact: 290 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 82 hide_one_limit
pic: 99 state: 3005 wait: 2 next: 83 dvx: 0 dvy: 0 dvz: 550 centerx: 0 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: -42 y: 40 weaponact: 290 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 83 hide_one_limit
pic: 99 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 0 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: -42 y: 40 weaponact: 1000 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
![[Image: almost.gif]](http://img63.imageshack.us/img63/7562/almost.gif)
Short explanation of what's going on in the .gif:
The character summons a ball which will be active on the field for a short period of time. The character will not be able to spawn a second ball during that time, and must wait until the first has disappeared before he'll be allowed to spawn a new ball.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.