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Creating a heavy weapon "On Hand"
#1
When MH referred to this post in the contest thread a little while ago, it reminded me about using the heavy weapons frames in a new way. I made a bandit character to test this out a long time ago and I recently dug it up.

I think I got it to work fairly well, I was able to have the directional jumping work using negative mp tags and everything. I've attached the file to this post so you guys can take a look. There are some annoying things with using a heavy weapon though, like you can only use hit_a hit_j and hit_d inputs for some reason.

Anyway, besides showing an example of what can be done, I recently thought of something that I could use a heavy weapon for. The only problem is finding a good way of spawning a heavy weapon on hand. In my bandit example, you have to do some kind of D>AA input to pick up the heavy weapon, but I was wondering if anyone has found a good way of creating a heavy weapon on hand, or there are any good ideas on how to accomplish this.

Specifically, for my case, I'm trying to have my character create a heavy weapon on hand while he's catching another character. However, i'm also interested in seeing if anyone knows or is willing to try and find different ways of creating a weapon on hand.

So... post your thoughts or work! Thanks for your time!


Attached Files
.zip   Sword Bandit.zip (Size: 175.53 KB / Downloads: 92)
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Messages In This Thread
Creating a heavy weapon "On Hand" - by Sinow Rappy - 07-06-2010, 05:01 PM
RE: Creating a heavy weapon "On Hand" - by Azriel - 07-06-2010, 09:39 PM
RE: Creating a heavy weapon "On Hand" - by YinYin - 07-07-2010, 06:03 AM
RE: Creating a heavy weapon "On Hand" - by YinYin - 07-08-2010, 02:44 PM
RE: Creating a heavy weapon "On Hand" - by YinYin - 07-13-2010, 05:52 AM



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