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Creating a heavy weapon "On Hand"
#7
(07-07-2010, 08:51 AM)MH-Razen Wrote:  only way i could think of right now:
move with ik2 and modified picking heavy frames, where the first frame is normal "standing" for wait 1 and in case there`s an ik8 / bdy reaction it go to new "picking heavy" frames where the char don`t crouch, in case there`s no bdy/ik8 reaction it`s just the normal "crouch-picking-heavy-thing"

But I`m not sure if the picking heavy works if we alternate the frames, that`s where your test hands in I guess :p

Well, its okay if the character uses the normal picking heavy frames animation, at least for my purposes.

Hmm.. i guess the main problem i've been having is that ik2 doesn't seem to work while you're catching someone, so I was wondering if there were other possible methods..

Hmm.. maybe I just have to experiment more
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Messages In This Thread
RE: Creating a heavy weapon "On Hand" - by Azriel - 07-06-2010, 09:39 PM
RE: Creating a heavy weapon "On Hand" - by YinYin - 07-07-2010, 06:03 AM
RE: Creating a heavy weapon "On Hand" - by Sinow Rappy - 07-07-2010, 05:35 PM
RE: Creating a heavy weapon "On Hand" - by YinYin - 07-08-2010, 02:44 PM
RE: Creating a heavy weapon "On Hand" - by YinYin - 07-13-2010, 05:52 AM



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