07-13-2010, 05:52 AM
hm
well i think its ok that characters cant run around while holding an opponent like in hero fighter as dragging someone along like that is difficult
but holding someone over head like a heavy weapon works well
i havent done a transition between catching and carrying like a heavy object - only picking someone up whos lying around and then run around with him
btw i dint let the heavy weapon catch the opponent and instead did let the character do that so the throwvz could allow me to walk around with him on z axis without ik8
(wait did i even use a heavy weapon in the end? i think i completely dropped that concept ...)
well i think its ok that characters cant run around while holding an opponent like in hero fighter as dragging someone along like that is difficult
but holding someone over head like a heavy weapon works well
i havent done a transition between catching and carrying like a heavy object - only picking someone up whos lying around and then run around with him
btw i dint let the heavy weapon catch the opponent and instead did let the character do that so the throwvz could allow me to walk around with him on z axis without ik8
(wait did i even use a heavy weapon in the end? i think i completely dropped that concept ...)

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