07-14-2010, 03:04 AM
Whaat: Vry interesting concept you have there. I could see this little weapon having a variety of possibilities. The spriting was nicely done.
Siegvar: While the armor looks very professionaly done and well sprited and not to mention very, very, very clean (I can't stress how much I admire the cleanliness of the ice). I really would not consider it to be truly insane.
Betit: A beautiful concept and the designs of each of the spirits is top notch. Though the shading greatly bothers me. I would have loved to see more texture in each of them, perhaps a bark like texture for the wooden one. Then for the watery/air creature, perhaps you could have made it a bit more transparent in areas and add texture to make it look like its flowing? The leaf like character... I am not really sure what texture would be truly suitable. This really broke the sprite for me.
Lil'bob: A unique idea, but it could have used a little more professionalism in the sprite. Is he holding a gun behind the ragdoll? It looks to me like he has three hands.
Eddie: A nice sprite and relatively clean animation. Though, I would really like to be able to tell what the effect of it is from the animation.
Luti: A very, very, high quality sword sprite. I hav to give you props for it. I am not sure if you were aiming for it. But this would be a very clever new heavy weapon idea. [x] voted for
Alectric: By far my personal favorite. Well sprited, a very clean animation, and... its mechanical. I love the idea. I originally thought I wouldn't be voting for any projectiles like what your weapon shoots... but I have to take that back. [x] voted for
Honorable mention[s] go to:
Betit: For concept
Sieg: For quality
Siegvar: While the armor looks very professionaly done and well sprited and not to mention very, very, very clean (I can't stress how much I admire the cleanliness of the ice). I really would not consider it to be truly insane.
Betit: A beautiful concept and the designs of each of the spirits is top notch. Though the shading greatly bothers me. I would have loved to see more texture in each of them, perhaps a bark like texture for the wooden one. Then for the watery/air creature, perhaps you could have made it a bit more transparent in areas and add texture to make it look like its flowing? The leaf like character... I am not really sure what texture would be truly suitable. This really broke the sprite for me.
Lil'bob: A unique idea, but it could have used a little more professionalism in the sprite. Is he holding a gun behind the ragdoll? It looks to me like he has three hands.
Eddie: A nice sprite and relatively clean animation. Though, I would really like to be able to tell what the effect of it is from the animation.
Luti: A very, very, high quality sword sprite. I hav to give you props for it. I am not sure if you were aiming for it. But this would be a very clever new heavy weapon idea. [x] voted for
Alectric: By far my personal favorite. Well sprited, a very clean animation, and... its mechanical. I love the idea. I originally thought I wouldn't be voting for any projectiles like what your weapon shoots... but I have to take that back. [x] voted for
Honorable mention[s] go to:
Betit: For concept
Sieg: For quality

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