Okay, the easiest way to solve the problem would be to take the magic-wand-tool set the tolerance a bit up, select the black area & delete.
Doesn't look too bad, but maybe then you could still lighten the pixels, that are still dark.
← Original
← Filled with colour
← add'd original sprite with some funky opacity filters
← used paint and scribbled a bit around. Doesn't look good, haha.
I hope you understand how I made it. Selected the black areas with higher tolerance, inverted the mask, copied the layer, filled it with light-brown, then used the original layer with opacity features (don't know how to call it. It's making the black pixels invisible, and the white ones visible, everything in between varies) and copied over the "filled" layer.
This post is full of understandable'ness.
Doesn't look too bad, but maybe then you could still lighten the pixels, that are still dark.
![[Image: grassprite.png]](http://a.imageshack.us/img571/8127/grassprite.png)
![[Image: grassprite1.png]](http://a.imageshack.us/img682/716/grassprite1.png)
![[Image: grassprite2.png]](http://a.imageshack.us/img710/6596/grassprite2.png)
![[Image: grassprite3.png]](http://a.imageshack.us/img195/7226/grassprite3.png)
I hope you understand how I made it. Selected the black areas with higher tolerance, inverted the mask, copied the layer, filled it with light-brown, then used the original layer with opacity features (don't know how to call it. It's making the black pixels invisible, and the white ones visible, everything in between varies) and copied over the "filled" layer.
This post is full of understandable'ness.