07-15-2010, 05:54 AM
rofl, i made the armoury .gif)
but actually you missed the tag <stage> in front of the id: 0 - if it wasn`t there in the study ex please tell me, that would be a bug...
what`s wrong is probably the id - id 0 i stage 1-1 id 10 is stage 2-1, but if you put it into id: 48 / stage 5-9 it won`t work because stage 5-6 to 5-8 are empty. If one stage is done, the computer always search for the stage with the next id, so 1 after 0, 2 after 1, if there`s no stage with id: 2, he goes on with id: 2 - meaning: he shows the stage-end-dialog in the game and you go on to stage 2.
A word about stage X-10 or X-- (there won`t be a ten, it shows a minus) - first thing is that it looks bad, well, hex might be able to change this, but if you play to stage 2-- and want to go to stage 3, there`re some problems, stuff don`t load sometimes. That`s what I detected while working on KLF2 sometimes...
.gif)
but actually you missed the tag <stage> in front of the id: 0 - if it wasn`t there in the study ex please tell me, that would be a bug...
what`s wrong is probably the id - id 0 i stage 1-1 id 10 is stage 2-1, but if you put it into id: 48 / stage 5-9 it won`t work because stage 5-6 to 5-8 are empty. If one stage is done, the computer always search for the stage with the next id, so 1 after 0, 2 after 1, if there`s no stage with id: 2, he goes on with id: 2 - meaning: he shows the stage-end-dialog in the game and you go on to stage 2.
A word about stage X-10 or X-- (there won`t be a ten, it shows a minus) - first thing is that it looks bad, well, hex might be able to change this, but if you play to stage 2-- and want to go to stage 3, there`re some problems, stuff don`t load sometimes. That`s what I detected while working on KLF2 sometimes...
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