(07-15-2010, 07:58 AM)Lauli Wrote: Does this also work in stage mode, when jules would be a npc? Because as far as I know, the npcs don't have a mana limit, or something. Meight be wrong tough, haha.
they do as far as i know - same as everyone else: 500mp
if they didnt julian would instantly kill you with more soulbombs than anyone could ever handle (you can try with the new cheat and F6)
(07-15-2010, 07:58 AM)Lauli Wrote: I don't really understand the mp: 6 here. How would that mp: tag define if the character has low hp now? Doesn't it more have to do with... oh I don't know... mp, and not hp?
What would happen if I change the mp: 6 to, let's say, mp: 1 or mp: 20?
mp: 1
would probably make this available at 500hp already as mp regains fast enough for the hit_a to use 500mp
mp: 20
might make it fully impossible to ever activate it as even with 1hp the mp wont regenerate fast enough to 500
edit:
(07-15-2010, 07:58 AM)Lauli Wrote: For some reason, the acid-pond isn't forming a diagonal (?) line, but more some sort of arrow. I'll post pictures when I have time.
actually i think that arrow looks great
it makes it look like the acid really is sprayed from straight to diagonal - like when you empty out a bucket of water in an arch
also i think its because of the order and distance you spawn the single objects in
only weird thing is the spawning point - as it moves away from the neck and the acid appears next to him

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