(07-18-2010, 12:38 PM)STM1993 Wrote: I understand that this is still Beta/WIP, but here comes the criticism:
Firstly, the controls. The default controls are very uncomfortable and it can't be changed. It would be a much better experience if controls were changeable, and make that a high priority.
Secondly, a pretty common bug with the jumping/landing. Sometimes, even though you're already on the ground, you'd still be in the jumping animation.
Thirdly, you can very easily stun lock someone through repeated attacks, which is particularly frustrating since the guard isn't very useful(it only protects you once, but against a multi-hit attack, you're still screwed, especially a stun-lock type, and it takes a lot of guard) and the injury frames lasts very long.
Fourth, projectiles do not differentiate whether they are moving left or right; they'd always face right even when they are travelling left. Furthermore, projectiles can last forever as long as they don't hit someone or reach the end of the screen, especially if the projectiles are homing. For instance, Julian's skull blasts can stay in the map forever and Rudolf's clone lasts indefinitely.
Fifth, you can walk from one edge of the screen to the other edge. You can only be on either side, not both sides at once, that's one. Attacks can't pass through to the other side of the screen. Really exploitable problem in some maps. Then again, on the Dual map(which is my personal favourite), you can just corner the person to a wall really easily and as stated in the third point, you can stun lock the person to death.
I won't talk about the balance; that one is clearly off. AI could use work - notably, if it were directly above/below you and on the ground, he wouldn't know whether to go left or right.
There's quite a lot of potential in this game, it just needs some good tweaking to its current state before adding new stuff and it'd be a lot more playable.
1. the control that i set is for 4 player playing on a same key board, if i able the cusotmize setting it will affact other player setting.
2. i just found out too, on "JAN" , did i happen to other character too? if can please name me the character thanks
3. i haven fully complete the break combo system, sometime you see some ripple effect going off that was part of the break combo system where it will change your character from getting hit to defences position, i'm still working on the pushing enemy away and destroy projectiles near your chacarter.
4. i just setter the homing projectiles to 5sec of homing after that it will fly one direction, the moving left or right part i saw that in LF2 where the homing projectiles were slow down, changing direction and then pick up speed again. that what i did.
5. walking from one edge of the screen to the other edge was made cause if i don't character will get stuck in the conner and get beat up pretty easy, and the DUAL stage was made cause when i was testing with my friend they keep playing hard to catch so i have to lock then up and beat them till ~ dead
Anyway i love the way you comment on my game, it help me alot of understanding what needed to change and hope you have a great time beating up on other player too cheers