Wait wait wait...
You could use the vuvuzela to confuse the AI! That'd be great.
When you're playing it, the NPCs run around and... punch into the air.
Haha.
It'd be pretty easy to make actually. You need to edit the data of the milk a little bit.
Give the milk a frame, where it shows no sprite, has no bdy, nothing, but has the "on-ground" state. state: 1004 I think, meight be wrong tough.
Then, while playing the vuvuzela there're spawning alot of this invisible-milk.
Additionally make a high-range itr/kind: 6, that makes the enemies go to super punch, because it looks cool haha.
That means the enemies are always trying to get the milk, when they reach it, they try to pick up the milk. But since it has no bdy, they're just punching the air. Haha.
But oh well, the method could turn out not to work at all. I've never tried it. But in theory it works :P
You could use the vuvuzela to confuse the AI! That'd be great.
When you're playing it, the NPCs run around and... punch into the air.
Haha.
It'd be pretty easy to make actually. You need to edit the data of the milk a little bit.
Give the milk a frame, where it shows no sprite, has no bdy, nothing, but has the "on-ground" state. state: 1004 I think, meight be wrong tough.
Then, while playing the vuvuzela there're spawning alot of this invisible-milk.
Additionally make a high-range itr/kind: 6, that makes the enemies go to super punch, because it looks cool haha.
That means the enemies are always trying to get the milk, when they reach it, they try to pick up the milk. But since it has no bdy, they're just punching the air. Haha.
But oh well, the method could turn out not to work at all. I've never tried it. But in theory it works :P
The Lost Global Mod edited this post 07-26-2010 12:45 PM because: |
theory is the best game eva haha |