07-28-2010, 01:16 PM
I don't know this will help, but you can experiment with the teleporting attack dvx's that works.
DVZ controls diagonal movement of a char. It don't affect a ball that have no AI. Instead hit_j: XXX is used.
DVZ controls diagonal movement of a char. It don't affect a ball that have no AI. Instead hit_j: XXX is used.
DC-Code:
<frame> 364 #teleprting_frame-must_use_wait_1 pic: 999 state: 400 wait: 1 next: 365 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 365 #moving_to_enemy pic: 999 state: 3005 wait: 0 next: 366 dvx: 120 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: -20 y: 16 w: 84 h: 65 dvx: 0 dvy: 0 fall: 60 arest: 15 bdefend: 60 injury: XXX itr_end: <frame_end> <frame> 366 stoping_movement_when_onspot_of_enemy pic: 999 state: 3 wait: 3 next: 154 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: -20 y: 16 w: 84 h: 65 dvx: 0 dvy: 0 fall: 60 arest: 15 bdefend: 60 injury: XXX itr_end: <frame_end> |