Huh. Nice ideas. I've had some experience with making combos (Read: SOME). They're cool, but they seem like they might be little bit overpowered because of the sheer number of hits. Even if you were to tune down the damage, then the individual attacks would be underpowered. My idea would be to either A: Make the combo versions of some of the moves separate from the standalone moves, if you aren't already, or B: Make the timing for the combos very difficult to pull off.
Just my thoughts. Hopefully they're helpful.
EDIT: I lol'd@Pigachu ^_^
Just my thoughts. Hopefully they're helpful.
EDIT: I lol'd@Pigachu ^_^
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.

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