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Change weapons in the clones, and vice versa
#2
well, for the transforming part: just put state 8XXX into the weapon and you`re done.

For the part where you request this transformation during a move of the char, hm...

I cant imagine a quick solution without hex. With hex I would suggest to create a new ik8 which has the same function just without the "move-to-centerpoint" part (I know this is possible cause I used it in KLF2). THen put a ik8 in every weapon on y: 1000 and in the move where you want the transformation of the weapons but a bdy on y: 1000 - and then every weapon transforms - just make sure the ik8 are global!

And a note: If you transform normally they`ll quite a lot of hp :p
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Thanks given by: Krixen


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RE: Change weapons in the clones, and vice versa - by MH-Razen - 08-06-2010, 10:32 AM



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