08-06-2010, 10:32 AM
well, for the transforming part: just put state 8XXX into the weapon and you`re done.
For the part where you request this transformation during a move of the char, hm...
I cant imagine a quick solution without hex. With hex I would suggest to create a new ik8 which has the same function just without the "move-to-centerpoint" part (I know this is possible cause I used it in KLF2). THen put a ik8 in every weapon on y: 1000 and in the move where you want the transformation of the weapons but a bdy on y: 1000 - and then every weapon transforms - just make sure the ik8 are global!
And a note: If you transform normally they`ll quite a lot of hp
For the part where you request this transformation during a move of the char, hm...
I cant imagine a quick solution without hex. With hex I would suggest to create a new ik8 which has the same function just without the "move-to-centerpoint" part (I know this is possible cause I used it in KLF2). THen put a ik8 in every weapon on y: 1000 and in the move where you want the transformation of the weapons but a bdy on y: 1000 - and then every weapon transforms - just make sure the ik8 are global!
And a note: If you transform normally they`ll quite a lot of hp
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