08-06-2010, 12:04 PM
There is a solution without HEX ^^ I used a compareable move in my "The Ninja Tales" Fusej char...
You just need to make the weapon spawn a T3-object with state 3000 on the weapons position, containing a special body in y: xxxxxxx .
In your move, the char "hits" all objects on this height, causing the T3s to go to their "hit" frame.
Here you cause them to spawn a T0-body each, to which the weapons can react via itr/kind:8, WIHTOUT changing their position.
It's quite complicated and messy, but as you can see in the char i noted above (btw, download link is in my siggy) it does work flawlessy ^^
You just need to make the weapon spawn a T3-object with state 3000 on the weapons position, containing a special body in y: xxxxxxx .
In your move, the char "hits" all objects on this height, causing the T3s to go to their "hit" frame.
Here you cause them to spawn a T0-body each, to which the weapons can react via itr/kind:8, WIHTOUT changing their position.
It's quite complicated and messy, but as you can see in the char i noted above (btw, download link is in my siggy) it does work flawlessy ^^
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