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Change weapons in the clones, and vice versa
#3
There is a solution without HEX ^^ I used a compareable move in my "The Ninja Tales" Fusej char...

You just need to make the weapon spawn a T3-object with state 3000 on the weapons position, containing a special body in y: xxxxxxx .
In your move, the char "hits" all objects on this height, causing the T3s to go to their "hit" frame.
Here you cause them to spawn a T0-body each, to which the weapons can react via itr/kind:8, WIHTOUT changing their position.

It's quite complicated and messy, but as you can see in the char i noted above (btw, download link is in my siggy) it does work flawlessy ^^
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Greetz,
Alblaka
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Thanks given by: Bamboori , Krixen


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RE: Change weapons in the clones, and vice versa - by Alblaka - 08-06-2010, 12:04 PM



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