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Change weapons in the clones, and vice versa
#4
My other question is whether we can do something like this: invoke clones and depending on how much, faster my MP escapes and goes to zero when the clones disappear. Is it fun in the hex? And I'm not good at hex. : /
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RE: Change weapons in the clones, and vice versa - by Krixen - 08-06-2010, 02:18 PM



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