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Change weapons in the clones, and vice versa
#18
I mean, in my game, I have char based on the clones, illusion, and I do not think if I had used to similar attacks in my game, you are angry (you say ,,he is free''). Credits? Sure. Cookies? It less likely. ^^
And here I put my next problem, I did attack, throw weapons (I used a normal attack t3).
[Image: shurikend.png].
I want my shuriken flew for the opponent (chased him) and when will it be hit, stuck in it. Now flies through the enemy
Then char falls. Will you help me with the date of execution of this attack?
As for chasing, we ought to use Fa: 12

Code:
<frame> 0 flying pic: 10 state: 1000 wait: 3 next: 1 dvx: 20 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 1 x: 13 y: 30 w: 56 h: 17 catchingact: 11 11 caughtact: 130 130 itr_end: <frame_end> <frame> 1 flying pic: 11 state: 1000 wait: 2 next: 0 dvx: 20 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 1 x: 13 y: 30 w: 56 h: 17 catchingact: 11 11 caughtact: 130 130 itr_end: <frame_end> <frame> 10 hiting pic: 10 state: 3000 wait: 12 next: 11 dvx: 0 dvy: 0 centerx: 65 centery: 140 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 40 w: 45 h: 10 bdy_end: itr: kind: 1 x: 13 y: 30 w: 56 h: 17 catchingact: 11 11 caughtact: 130 130 itr_end: <frame_end> <frame> 11 hiting pic: 1 state: 3000 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 65 centery: 140 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 26 y: 40 w: 45 h: 10 bdy_end: cpoint: kind: 1 x: 39 y: 39 injury: 15 vaction: 131 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 5 cpoint_end: <frame_end>
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RE: Change weapons in the clones, and vice versa - by Krixen - 08-07-2010, 05:46 PM



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