After what wrote Reaper, I lost the idea of stuck, and I just want to hit in the form of shuriken, leaving traces of blood, and flew away. Here a piece of date:
And now the second thing. I did in my character's attack, which makes clones.
I would like to do during the two clones, after pressing the jump, they did even two clones (total four)
Here is my inept date:
Code:
<frame> 0 flying
pic: 10 state: 1000 wait: 3 next: 1 dvx: 20 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 13 y: 30 w: 56 h: 17 dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 70 injury: 48
itr_end:
bpoint:
x: 26 y: 35
bpoint_end:
<frame_end>
<frame> 1 flying
pic: 11 state: 1000 wait: 2 next: 0 dvx: 20 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 13 y: 30 w: 56 h: 17 dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 70 fall: 70 injury: 48
itr_end:
bpoint:
x: 26 y: 35
bpoint_end:
<frame_end>
<frame> 2 hiting
pic: 1 state: 3000 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 65 centery: 140 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 26 y: 40 w: 45 h: 10
bdy_end:
cpoint:
kind: 1 x: 39 y: 79
injury: 15 vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 10
cpoint_end:
<frame_end>
<frame> 10 hiting
pic: 10 state: 3000 wait: 12 next: 1000 dvx: 0 dvy: 0 centerx: 65 centery: 140 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 26 y: 40 w: 45 h: 10
bdy_end:
itr:
kind: 0 x: 13 y: 30 w: 56 h: 17 dvx: 14 dvy: 12 fall: 70 arest: 15 bdefend: 60 injury: 48
itr_end:
<frame_end>And now the second thing. I did in my character's attack, which makes clones.
I would like to do during the two clones, after pressing the jump, they did even two clones (total four)
Here is my inept date:
Code:
<frame> 294 kage bunshin
pic: 26 state: 15 wait: 12 next: 295 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
wpoint:
kind: 1 x: 58 y: 37 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 9999 y: 9999 w: 79 h: 10 dvx: 0 vrest: 150
itr_end:
<frame_end>
<frame> 295 kage bunshin
pic: 27 state: 15 wait: 1 next: 296 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 297 hit_j: 0
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
wpoint:
kind: 1 x: 58 y: 37 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 80 y: 79 action: 340 dvx: 0 dvy: 0 oid: 96 facing: 0 vrest: 150
opoint_end:
itr:
kind: 0 x: 9999 y: 9999 w: 79 h: 10 dvx: 0 vrest: 150
itr_end:
<frame_end>
<frame> 296 kage bunshin
pic: 27 state: 15 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 297 hit_j: 0 mp: 80
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
wpoint:
kind: 1 x: 58 y: 37 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 0 y: 79 action: 340 dvx: 0 dvy: 0 oid: 96 facing: 0 vrest: 150
opoint_end:
itr:
kind: 0 x: 9999 y: 9999 w: 79 h: 10 dvx: 0 vrest: 150
itr_end:
<frame_end>
<frame> 297 kage bunshin
pic: 27 state: 15 wait: 4 next: 298 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 298 hit_j: 0
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
wpoint:
kind: 1 x: 58 y: 37 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: -30 y: 79 action: 340 dvx: 0 dvy: 0 oid: 96 facing: 20 vrest: 150
opoint_end:
itr:
kind: 0 x: 9999 y: 9999 w: 79 h: 10 dvx: 0 vrest: 150
itr_end:
<frame_end>
<frame> 298 kage bunshin
pic: 27 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 10 y: 38 w: 54 h: 21
bdy_end:
bdy:
kind: 0 x: 26 y: 55 w: 32 h: 26
bdy_end:
bdy:
kind: 0 x: 21 y: 80000 w: 43 h: 62
bdy_end:
wpoint:
kind: 1 x: 58 y: 37 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
opoint:
kind: 1 x: 110 y: 79 action: 340 dvx: 0 dvy: 0 oid: 96 facing: 0 vrest: 150
opoint_end:
itr:
kind: 0 x: 9999 y: 9999 w: 79 h: 10 dvx: 0 vrest: 150
itr_end:
<frame_end>
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