08-08-2010, 09:56 PM
Hah, that're funny errors:
Up to frame 296/297 everything is fine...
But then hit_d: is the DEFENSE key input, not JUMP (that's hit_j
comes as first error.
Further, if you link to a frame with a hit-input (like 296/297 to 298), the opoint will not work in that frame.
So, in 298 no clone can be summoned, you need to give it a next: xxx and make the summonings in the frame xxx.
The 4th clone does not appear, because in frame 298 there is a "hit_d: 299" which causes the game to jump 297 > 298 > 299 even if you press D only once.
And as noted above opoints do not work in frames linked by hit-inputs.
Just make 298 going to 299 via next ONLY and link that one to 300.
Then add the clone opoints for 3rd and 4th clone in 299 and 300, everything should be fine then.
Up to frame 296/297 everything is fine...
But then hit_d: is the DEFENSE key input, not JUMP (that's hit_j
comes as first error.Further, if you link to a frame with a hit-input (like 296/297 to 298), the opoint will not work in that frame.
So, in 298 no clone can be summoned, you need to give it a next: xxx and make the summonings in the frame xxx.
The 4th clone does not appear, because in frame 298 there is a "hit_d: 299" which causes the game to jump 297 > 298 > 299 even if you press D only once.
And as noted above opoints do not work in frames linked by hit-inputs.
Just make 298 going to 299 via next ONLY and link that one to 300.
Then add the clone opoints for 3rd and 4th clone in 299 and 300, everything should be fine then.
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