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[solved] Ball controlling problem.
#4
You sure? Actually, dvz doesn't seem to work for T3, instead it uses the hit_j: +-50 .

Just test TheNaves solution if it doesn't work i have a slightly more complicated (but 100% working way):
Instead of the real ball, opoint another T3 object which, after a wait:0/next:xxx, opoints the actual ball. That way the "second" summoned T3 (ball) will always go straigth.
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Greetz,
Alblaka
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Messages In This Thread
[solved] Ball controlling problem. - by Whaat - 08-09-2010, 09:23 AM
RE: Ball controlling problem. - by Taniaetc - 08-09-2010, 09:32 AM
RE: Ball controlling problem. - by TheNave - 08-09-2010, 09:35 AM
RE: Ball controlling problem. - by Alblaka - 08-09-2010, 11:45 AM
RE: Ball controlling problem. - by Whaat - 08-09-2010, 11:49 AM
RE: [solved] Ball controlling problem. - by Whaat - 08-10-2010, 11:53 AM



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