08-09-2010, 11:45 AM
You sure? Actually, dvz doesn't seem to work for T3, instead it uses the hit_j: +-50 .
Just test TheNaves solution if it doesn't work i have a slightly more complicated (but 100% working way):
Instead of the real ball, opoint another T3 object which, after a wait:0/next:xxx, opoints the actual ball. That way the "second" summoned T3 (ball) will always go straigth.
Just test TheNaves solution if it doesn't work i have a slightly more complicated (but 100% working way):
Instead of the real ball, opoint another T3 object which, after a wait:0/next:xxx, opoints the actual ball. That way the "second" summoned T3 (ball) will always go straigth.
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Greetz,
Alblaka