Posts: 152
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Abs still need to be moved, from a perspective it should be exactly beneath the chest line. For the muscle structure, use an actual picture reference, it will come in handy for parts that you might have missed (extra detail). The face though needs a lot of work, make the eyes bigger (have some room to add something into the pupil), the nose is too tiny, bring it down a bit, the mouth looks fine (doesn't really matter how it works with it). The feet look strange, one foot is flat, the other is dangling over empty space beneath the first foot.
Hair and pants looks really good.
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Posts: 214
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move him over one space it should fix it. I'll have to say before yo go further, his head looks a little funny and his hair is kinda flat and boring to say the least. he should also have some semblance of sideburns to make his ear more pronounced
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Posts: 1,173
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well, spriting a whole character would be a great chance for practising different poses and actions, so good luck with that.
What's the green stuff on his shoulder in the first frame? I also agree with Trickity on the hair
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png
avatar by Una
the other by xFire
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Seems simple enough, but when you're designing clothes don't limit yourself to the sprite's base. The clothes seem a bit too tight around the body.
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btw, Its not cloth. Those are leaves!!!!
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