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Super Smash Fighters, an LF2 Mod I'm working on (v0.1 RELEASED!)
The charge is only choppy because I plan to make 6 versions of the blast. You guys are lucky that I'm not making it 3, like in SSB64 :P which would make it look even more choppy.

@Hypermodder
...I used the colors from a reference picture, Don Giovanni's in fact. If it had orange/yellow, I would have put it in. But it doesn't which is why I didn't put it in -_-

@Hukko
Thanks, but I want to make my own.

EDIT:
Updated her charge to make it look cooler xD:

[Image: 2vt5pad.gif]
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
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Nice update, but even if you are going to make the ball charge up and have 6 different balls, you should make it smoother.
[picky] And Samus' ball in SSBB have this electricity around itself![/picky]

TITLE: a idea
make cave for bear?
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Ok, i found the Donkey Kong sprite in the web, so i remember if your mod. :)
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Ok I've started coding Fox. Here's how his basic punch combo is going to be like (it's different from the others):

[Image: 4hdvr7.gif]

As you can see, the first two punches will be weak ones that don't even make the opponent flinch, the kicks are the ones that will actually make the opponent fall. For this attack, you need to repeatedly press A, instead of the normal 3 punches before super punch. If you don't understand, what I mean is that even if you're not attacking anyone, pressing A repeatedly will still make you go into the kicks.
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
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Hmm., I don't know if it's a good idea not to let the enemy flinch, since that one can just counter by attacking, if Fox attacks the enemy like this.
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I'll make him punch faster then :P
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
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Both his punches and the first kick must be faster than any normal attack from another char then :p
Well, at least make it that his second punch also flinches the opponent.
Just give a lower fall for the kicks (and possibly also lower injury) so that more kicks hit the enemy before he falls.

Once again, my opinions.

By the way - Samus' Charge Beam move looks pretty awesome! (Mostly because of the dust particles flowing up behind her :D )
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I find this mod amazingly impressive and I LOVE it. Although it reminds me of the LF2 NvS, this is like a complete overhaul and improvement. This just might become my favorite. Even over LF2 CE and LF2 NvS.
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Yes, the mod is very organizated, but aren't perfect, have some bugs and need to work.
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Yeh its coz I'm mostly working alone other than Nave who works on the hard stuff and fixes a bit of stuff.

@DennisFighter_LF2
Well, I'm not sure if I can surpass CE LF2 or LF2 NvS lol. Only problem with NvS is that the stretched sprites make it look crappy :O
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
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