Thread Rating:
  • 9 Vote(s) - 2.89 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Smash Fighters, an LF2 Mod I'm working on (v0.1 RELEASED!)
I just noticed the Bridge of Eldin stage looks exactly like in Super Smash Flash 2, except for the BG that you inserted (didn't you?).

Now, is there also a connection between McLeod (creator of SSF2) and WillBillXP (the one you gave credits to)?

Just wondering.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
Well, i didn't liked the NvS... and your's a like a lot :D
Working Hyuuken
[Image: promotionfr6.png]

Motivocional Phrases (Click to View)
BRAZIL


Reply
Thanks given by:
Yeah it is. I think I forgot to add credits to WillBillXP in the readme (not sure, can't check right now)
But no, I'm not related to them at all, except that they might use my Fox sprites =.=

There won't be any progress on wednesday to friday, because I'm on school camp :D
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
Reply
Thanks given by:
f**k your school :P
man, i'm CAN'T wait to play the new version ^^
<center>[Image: 38018291.gif]</center>
Reply
Thanks given by:
Ok I'm respriting Mario. Here's his stance:

[Image: 34j910j.gif]

I tried to make his arms move a bit more.
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
Reply
Thanks given by:
But i think that his arms are moving to much already, and the move in the horizontal only
Working Hyuuken
[Image: promotionfr6.png]

Motivocional Phrases (Click to View)
BRAZIL


Reply
Thanks given by:
I think it looks pretty OK.

Try to get the legs a bit rising instead of the body (in one frame) ;)
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:
Lol mega bump

I'm spriting Goomba as an enemy. He's going to be like Bandit, no attacks, just the common enemy.

[Image: nqsoih.gif]

Also do you guys reckon I should change the Mario sprites to these ones?
[Image: 2wpnp60.png]

EDIT:
Koopa Trooper :D
[Image: 2e2qnpi.gif]

EDIT2:
Made his one and only attack, since he's just going to be another common enemy
[Image: s3euk8.gif]
The shell spinning sprites were just place holders when I made that gif, here's the real one:
[Image: 33216hi.gif]

Comments and criticism plz.
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
Reply
Thanks given by:
*Bump*
Aww, noone is repying :(
I want some feedback

Finished coding Goomba. I'm going to work on Koopa later.

Also, here's a preview of the new background :D
I just pasted some of the character's sprites on it to make it look cooler xD
[Image: 2jac3yq.png]

If you haven't worked it out yet, this is all for Stage Mode.

This is what I'm planning for Stage Mode:
Stage 1 - Mario Themed (Enemies: Goomba, Koopa - Boss: Bowser)
Stage 2 - Zelda Themed (Enemies: Moblin, Deku Shrub - Boss: Ganondorf)
Stage 3 - Kirby Themed (Enemies: Waddle Dee, Waddle Doo - Boss: King Dedede)
Stage 4 - Little Fighter Themed xD (Enemies: Bandit, Hunter - Boss: Julian)
Stage 5 - Boss Level (This will only contain bosses: Master Hand, Taboo, and the 4 other bosses from the other Stages, just to make this level impossibly hard :D)

Yes Stage 4 is going to be Little Fighter Themed, to pay tribute to one of the best free PC games :D
~Member of the NTSD team~
[Image: sigk.png]
http://ntsd.open-board.com/
Reply
Thanks given by:
Koopa trooper moves to much in the standing frames... Try to move him vertical instead of horisontal.
Also, the transition b/w the standing and the shell spinning is wierd. Try making him jump while getting into his shell instead of just having him stand and "get sucked" into the shell.

TITLE: a idea
make cave for bear?
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)